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2013-06-13, 05:04 PM | [Ignore Me] #1 | |||
Contributor PlanetSide 2
Game Designer |
Terminology changed to be more accurate. You're dominating the continent and getting a benefit. Previously it was all-or-nothing, now it's easier to get a lock and to deny it. |
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2013-06-13, 05:11 PM | [Ignore Me] #2 | |||
First Sergeant
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Also, will the spin up be removed, as was stated a while back now? |
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2013-06-14, 05:21 AM | [Ignore Me] #3 | |||
Sergeant Major
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Any word on when we're going to get more continents and a more dynamic endgame (not sure if that's the best word)? I suspect what this will do is finally take away any hint of pride factions have in holding a continent lock for a long time. The bonuses are already pretty pointless... but I do remember caring when NC fought hard to hold on to it's Indar continent lock for a week... the last stand battles were probably the most 'urgent' things I've done in this game in a year of playing. After this patch... that's a done deal. There won't be any epic last stands... if your'e low on population - not much you'll be able to do, just trading 10% bonuses back and forth... (yawn). |
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2013-06-14, 06:04 AM | [Ignore Me] #4 | ||
Major
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Disappointed that the Striker bug isn't on he list, my number 1 pet hate bug in this game. Don't think they even care which is a shame, they just don't seem to acknowledge it.
(talking about flying in an esf, using flares and it still hitting you when you think your safe) |
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