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PSU: Where's the HART Pilot cert?
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2013-06-21, 07:44 PM | [Ignore Me] #31 | ||
Second Lieutenant
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really?????? lmfaaao so hard
ok, 99% of all my time spent in game i play infantry, i have to spend my resources on frag nades, flash bangs, concs, av nades, med kits, c4, claymores, av mines ,and you guys are complaining because now you have to deal with resource restrictions???? really?? all i can say is welcome to my world... heck i think pilots and drivers should have to spend resources on smoke, flares,and fire suppression, to further restrict resources.then that mite bring the restriction resources on armor and air up to par with the infantry Last edited by Rumblepit; 2013-06-21 at 07:45 PM. |
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2013-06-21, 07:45 PM | [Ignore Me] #32 | |||
Brigadier General
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But it never was a real problem, so there was no backup to push for a change. Now there is a small problem, and only little time left to change. |
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2013-06-21, 07:49 PM | [Ignore Me] #33 | ||
Sergeant Major
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Well say they were to remove resource boosts. What hapenes to whose who already bought them and have them stored away to activate when they need them? Seriously doubt SOE would give thme a refund and if they had to thats jsut less motivation for them to get rid of them.
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2013-06-21, 08:05 PM | [Ignore Me] #34 | |||
Brigadier General
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Change the to 100% XP boosts, refund, plenty of options really. Its a moot point anyway, no reason to discuss what happens if and when and how and why. First of all SOMETHING needs to happen at all, in this case SOE seeing the problem they are running into before they run into it. And i think that this thread i put up on the official forums, reddit and here served that purpose. Now its up to SOE to do something, or not. In other words: I understand how agile development works. This thread is not a "DO THIS SOE OR I RAGEQUIT", more of a suggestion, with added discussion. |
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2013-06-21, 08:06 PM | [Ignore Me] #35 | ||
First Sergeant
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resources are gained from experience at a faster rate than resource over time, so resource boost and experience boost, in fact any experience boost from defense bonus, pop bonus, alert participation, etc, affects resource gain.
also you should remember that if you run out of resources spamming on indar, you can probably go to another continent and repair turrets or ghost cap for 20 minutes to fill back up. TL;DR failed premise for debate |
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2013-06-22, 12:09 AM | [Ignore Me] #37 | |||
Staff Sergeant
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Hey I bought into it for a while myself, but the Agile movement is simply too chaotic for a longterm, sustained, lifecycle project. Which is why I've always said that PS2 is simply a testing ground for ForgeLight. I don't believe that SOE even cares about the fate of PS2 in relation to EQ:Next. Some suckers are paying for this development (read: testing) and the EQ franchise will reap the benefits. Smokejumper is no fool and he and Smed are cashing in on all the FPS kiddies that wanna play on a huge arena map to fund his bug squashing before his project rolls out. I mean it's paid for testing. I mean come on, look at all of the sweeping changes that have been made to this engine in such a short time. Right now, its a different game than Release, which was a different game than Beta, which was a different game than Alpha. Does any studio publish a game that takes on this many fully distinct mechanics? They're using the speed and flexibility of an Agile development model to push a wide variety of complexities into the enginee to see how it behaves, to push it (ForgeLight) to its limits. Not because they care about PS2 - they wanna run this horse (PS2) into the ground so they know what its capabilities are for EQ:Next. While in the background they're using a moderately paced and properly sized development team and functional QA staff for EQ:Next. Sub numbers don't lie. How much money is EQ:Next going to bring in and with only 2 games running ForgeLight, which one do you thing will have more subs? |
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2013-06-22, 12:30 AM | [Ignore Me] #38 | |||
Brigadier General
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Here, i think you need this: |
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2013-06-22, 01:10 AM | [Ignore Me] #39 | ||
Staff Sergeant
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ooooooooohhhhhh. that's pretty. That's much more form fitting than I'm used to. Will that help with the intercranial voices?
It is a perfect match to to the insulatory properties of the old microwave ovens I use to insulate the walls, floor and ceiling of my laboratory to elimiate outside influence from the em fields in our local area. seriously tho, you're probably right. It's either the foil hat or a padded room..... |
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2013-06-22, 04:21 AM | [Ignore Me] #40 | |||
Staff Sergeant
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2013-06-22, 06:29 AM | [Ignore Me] #41 | ||
Sergeant
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Isnt the resource income linked to how you play and to a large extent who you play with?
The team have allready said that they want to prevent "spam" so as a solo player you shouldnt expect to pull max,max,max or reaver, reaver,reaver if your loosing them too quick. However if your playing sensibly and as part of a team, you rotate the roles and should be able to keep up a constant stream of whatever your pulling. Max, HA, Engi, -> Max, HA, Engi is easily doable with the roles changing. In much the same way as a 3/3 Maxxed harraser can continualy be pulled if your not dieing within 10 mins. With regards to the benefits of subs. Im finding less and less reasons to sub at the moment. I dont need XP/BR as its a pointless stat. I allready have more certs than I need and I spend them on stuff I dont use. My vehicles stay alive long enough that im pretty much maxed out when I need to buy a new one. So the only benefit I get is queue priority. Since the pop on Miller is poo this is only used at prime time during alerts. With regards to boosts / alpha squad. We all had our alphas replaced at the same time. We all will have equiped them within a few days of each other, on the main chars we play. They will all run out around the same time. Im fully expecting an imba "NotQuiteAlphaSquad" boost to be on a 3 day sale for a limited time, that fulfills the same role. |
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2013-06-22, 06:51 AM | [Ignore Me] #42 | ||
Whatever they do to replace resource systems, don't just suggest giving flat XP boosts. ..
Some of us dont need our Membership/Alpha/Heroic boosts being solely XP because we dont need it, as we near the end of the BR treck, we have no need for having our XP boosted. This renders most of the Veterans with boosts sitting away purely for resources with useless boosts. And not being almighty here, because I most definitely ain't but you don't want to start upsetting us whom have been playing every day since the Tech Test.... Sent from my GT-I9505 using Tapatalk 2 |
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2013-06-22, 11:10 AM | [Ignore Me] #43 | |||
Staff Sergeant
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I'm biased in that I love using vehicles (ESFs, tanks, etc.) in PS2. I think PS2 handles vehicle combat pretty well, all things considered (always room for improvement). However, I'm not a bug fan of infantry combat in PS2. I think it's handled rather clunky vs. other FPS in the market (BF3, COD, etc.).
With that said, I'm not a big fan of the vehicle resource changes of GU11. While I haven't had the pleasure of playing PS2 since GU11 was released, it doesn't take much imagination to see that SOE is trying to reduce the number of vehicles that get pulled, as well as the frequency of their use. Simply put, SOE is trying to make PS2 even more infantry-centric that it already was. While I will give PS2 a chance and try it out post-GU11 when I get back from my business trip, I have a feeling that I will stop playing PS2 given the changes to vehicle resources in GU11. Instead, I will spend my gaming time and money on other vehicle games like World of Warplanes, World of Tanks, War Thunder, World of Warships, etc. It's a shame as I really enjoy the air/ground relationship that exists in PS2 but don't have the patience (given my limited gaming time) to play infantry for an extended period of time just to earn enough vehicle resources to play a vehicle).
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2013-06-22, 12:53 PM | [Ignore Me] #44 | |||
Contributor Corporal
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__________________
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2013-06-22, 01:09 PM | [Ignore Me] #45 | ||
Contributor PlanetSide 2
Game Designer |
Just gonna leave this here.
https://forums.station.sony.com/ps2/...-revamp.83018/ |
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