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[Ignore Me] #1 | ||
Contributor PlanetSide 2
Game Designer |
I enjoyed the cave game play and metagameplay as well. They were a good way for small squads to make a noticeable impact on a continent outcome. And they didn't have BFRs! I think it was the zip lines and confusing layout that turned most players off.
The connectivity idea is interesting, I liked the rotating geowarps. We've talked a bit about how to have player-driven warpgate rotation/randomness. Any ideas about how we can do that to where it happens but doesn't happen too often? As for nexus and other BIs, been quite a few ideas about how best to integrate them into the main game. Continent connectors is certainly the obvious way, but I like the geowarp idea too. That would allow the controlled introduction, much like it was in PS1's caves. |
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[Ignore Me] #2 | |||
First Sergeant
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[Ignore Me] #3 | ||
Major
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I for one, ain't looking forward to the TR holding these battle islands on miller indefinately with their pop advantage. A cap at 200 ? If so it could be a disaster.
Although on reflection... It isn't any different to oshur back on Werner, that was nearly always red! Last edited by PredatorFour; 2013-07-01 at 12:51 PM. |
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[Ignore Me] #4 | |||
Contributor General
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I think it needs to be something like in ps1. Each continent has two warpgates to fight for and as soon as you win the WG base you gain access to the link to the next continent or BI. This also implies sanctuaries that link into the third WG too. We need Figgy to theorycraft it. ![]() |
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[Ignore Me] #5 | |||
Sergeant
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Infiltrators, my friend. Give them something to infiltrate. Say, each wargate has a connection control node, that can be hacked by our dear infiltrators to establish a link between this warpgate and a target warpgate. Think of it like a Stargate! The Warpgate control doesn't necessarily need to be next or even close to the warpgate, maybe a new facility type altogether. Also, there should probably be a cooldown on how often you can override the connection. Finally, high cert dependency, so a deep specced Infiltrator can finally feel special. Open a sudden unexpected backdoor? Yes, of course! Completely deny an enemy assault of a continent before it can even take place? Hell, yes! Oh btw, we need more continents. Last edited by raw; 2013-07-01 at 01:44 PM. |
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[Ignore Me] #6 | ||
Going on the OP something like this.
1. At Indar: A) North Nexus/Indar Geowarpgate: Located at and linked to J908 Impact Site. B) South Nexus/Indar Geoewarpgate: Located at and linked to Xeno Tech. 2. At Esamir: A) North Nexus/Esamir Geowarpgate: Located and linked to Apex Genetics. B) South Nexus/Esamir Geowarpgate: Located and linked to Glacier Station. 3. At Amerish: A) North Nexus/Amerish Geowarpgate: Located and linked to Auraxicon Network Hub. B) South Nexus/Amerish Geowarp: Located and linked to Auraxis firearms Corp. 4. At Hossin: A) East Nexus/Hossin Geowarp. B) West Nexus/Hossin Geowarp. Trying to place the WG's as close to the borders between factions. |
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[Ignore Me] #7 | |||||
First Sergeant
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It'd be cool to come out of the warp in the middle of a base siege right outside of the shield. Perhaps allow gunfire in the dome but not in the central spire? That would give you an area to fight with a base to control and an area to safely load into the continent and not get killed before you can react.
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[Ignore Me] #8 | |||
Staff Sergeant
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Last edited by artifice; 2013-07-01 at 09:10 PM. |
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