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Old 2013-07-01, 07:56 PM   [Ignore Me] #31
Soothsayer
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Re: An XP change in GU13


Can we get driver/gunner/passenger xp sharing options? I want my backseat max to get his share.
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Old 2013-07-01, 08:07 PM   [Ignore Me] #32
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Re: An XP change in GU13


Originally Posted by Artorius View Post
OMG idiots, this update will not effect daddy´s playstyle in any way.
Joke? He logs off when damaged to avoid deaths to pad his stats and increase K/D, with the change he'll earn deaths for doing it, so of course it will effect him as there is no point logging off if you still get a death against you lol.
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Old 2013-07-01, 08:10 PM   [Ignore Me] #33
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Re: An XP change in GU13


Originally Posted by Calista View Post
We officially calling this the Jennyboo update?

Sounds like a good change to me.
Very happy to see these changes
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Old 2013-07-01, 08:12 PM   [Ignore Me] #34
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Re: An XP change in GU13


Originally Posted by Artorius View Post
OMG idiots, this update will not effect daddy´s playstyle in any way.
OMG, don't call others idiots without havning a good reason to do so.

Whether or not it will affect him entirely depends on whether or not this change will have the game still log his death even after having logged out, within a reasonable time frame of course.

Edit: Having just read the notes on the upcoming changes this springs to view. "Players will be awarded kills and assists for players that suicide or log out."
So yes, Daddy's days of abusing the log out seems to be over.
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Last edited by ChipMHazard; 2013-07-01 at 08:22 PM.
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Old 2013-07-01, 08:27 PM   [Ignore Me] #35
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Re: An XP change in GU13


Daddy's K/D is 44.24, lets watch that fall like a brick after the patch.
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Old 2013-07-01, 08:33 PM   [Ignore Me] #36
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Re: An XP change in GU13


Let's try and keep this about the topic at hand and not one dude. :P

This is an awesome update that was soooooo very needed. Happy to finally see it going in.
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Old 2013-07-01, 09:42 PM   [Ignore Me] #37
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Re: An XP change in GU13


Do people get kills and XP if the enemy crashes?
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This is the last VIP post in this thread.   Old 2013-07-01, 09:47 PM   [Ignore Me] #38
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Re: An XP change in GU13


Originally Posted by Hyncharas View Post
Do people get kills and XP if the enemy crashes?
Yes, since that is a suicide.
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Old 2013-07-01, 10:17 PM   [Ignore Me] #39
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Re: An XP change in GU13


Yeah squad or shared vehicle experience would be a huge boost for PS2.

In PS1 you got a percentage of xp for every kill your squadmates got if they where near you, squad xp. They eventually added drivers getting xp when their gunners do.

Squad XP would be a great incentive for even the noncoordinated people to squad up
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Old 2013-07-01, 10:33 PM   [Ignore Me] #40
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Oh yay.. lets hand out kills for minimal effort. :/

I can see awarding a kill for the log off thing. But not the "hey I did the last bit of damage with just one bullet so I get a kill point because the pilot crashed".

Originally Posted by Shogun View Post
but if the pilots cert in ejetion seats en masse, they will sacrifice their countermeasure for missiles, right?

so good change!
I don't run Flares or Ejection seat. 200m Scout Radar, Self healing armor and fly as a LA. Know when to disengage lock on missile users.

Last edited by Ghryphen; 2013-07-02 at 03:00 PM.
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Old 2013-07-02, 01:34 AM   [Ignore Me] #41
Meatball Mobeus
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Re: An XP change in GU13


Not only will this make me happy when people do that to me, but will make me feel a tad less guilty when I pull a move that makes me crash into a tree or something.
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Old 2013-07-02, 01:54 AM   [Ignore Me] #42
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Re: An XP change in GU13


This will greatly affect VS pilots (on Miller, at least). I like that!
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Old 2013-07-02, 01:57 AM   [Ignore Me] #43
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Re: An XP change in GU13


oh great, sounds like if I question this and raise objection over some finer points ill be cast out as a bailer/daddy and ignored because of course, anyone who dies after they took some damage is avoiding giving someone a kill

talk about badly thought out, if it just applied to air id be fine with it but i really cant be bothered defending my position to 10001 white knights over why its stupid to force it on every instance of suiding so ill just let the forum of tears do it after its bought in and the players have worked it out for themselves.
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Old 2013-07-02, 02:03 AM   [Ignore Me] #44
Babyfark McGeez
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Re: An XP change in GU13


That is certainly a good change, but what personally annoys me much more is the constant xp spam displayed in the middle of the screen.
I mean wtf, let me turn that shit off. Same goes for sound. If you place a sunderer-ams in a good spot you have a friggin' slot machine going on with "sonic catches a ring" sounds blaring in your ear and the screen being spammed with "+5xp".

So i take this opportunity to once more ask: LET ME TURN THAT SHIT OFF PLEASE.

Edit:
Originally Posted by Stomps View Post
oh great, sounds like if I question this and raise objection over some finer points ill be cast out as a bailer/daddy and ignored because of course, anyone who dies after they took some damage is avoiding giving someone a kill

talk about badly thought out, if it just applied to air id be fine with it but i really cant be bothered defending my position to 10001 white knights over why its stupid to force it on every instance of suiding so ill just let the forum of tears do it after its bought in and the players have worked it out for themselves.
You're such a bailer.

On a more serious note: Why do you care if someone now gets xp or a kill where they didn't before? I mean, that is the same argument as before, just turned around. You can still suicide as much as you want, but because now someone might get xp for it you are upset? Really?

The whole point of changes like this is to tone down cheap play and asshole behaviour, which this game is promoting enough as it is. If the result is that sometimes people get xp for not really doing something, why not? That is still better then promoting douchebaggery and people being denied xp who actually did something.

Last edited by Babyfark McGeez; 2013-07-02 at 02:15 AM.
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Old 2013-07-02, 02:29 AM   [Ignore Me] #45
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Re: An XP change in GU13


Well might be worth investing in an ejector seat now
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