Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Because work suxx0rs
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
Thread Tools | Search this Thread | Display Modes |
|
2013-07-11, 02:47 PM | [Ignore Me] #1 | ||
Contributor PlanetSide 2
Game Designer |
As listed in the roadmap, one important part of the mission system is to have a reinforcement request mission, which would only be able to be created when a faction is reasonably outnumbered and would only last until the fight is close to even. In that way it is used as a player-driven flow balancing mechanic and not as a zerg escalation mechanic. The idea behind this mission type is that it would replace the current reinforcements needed on the deployment menu. The other aspect to that is that you would have to be in the region in order to make the request, so you have some assurances that anyone who responds is not alone. The trick is preventing overwhelming response, which might be achieved by throttling the spawns.
|
||
|
2013-07-11, 03:01 PM | [Ignore Me] #2 | |||
Master Sergeant
|
Throttling spawns is the answer I came up with and theorized about. The player should have feedom to deploy to bases they see they can help at, but having a dynamic timer would give you guys, the designers, the ability to control spawn rates and really shape border battles. |
|||
|
2013-07-11, 03:09 PM | [Ignore Me] #3 | |||
Second Lieutenant
|
It was always an issue. |
|||
|
|
Bookmarks |
|
|