Originally Posted by Malorn
1. The idea of PS1-style neutrality is a possibility, but it isn't essential for the core mechanics. The running thought on this is that we want to see how a pure-resource loss system works. If we are successful in making resources matter then the 100% loss of them should be crippling enough. Neutrality offers other tradeoffs though. It does make for a more extreme consequence and can up the stakes.
2. Yes, inventory refers to the stockpile of infantry consumables which completely insulates players from shortages. The goal is that resources are generally constant and predictable, but they are subject to local acute shortages that are impactful. Inventory hurts that and is also tedious and unnecessary. Removal of it opens more skill of resource management for veterans while making it easier for new players to explore the game and be more spendy (they start with only grenades and vehicles to spend resources on, so they can afford to try out vehicles more...lot better than current 20 minute cooldowns).
3. Mechanic is very ant-like: Deploy, charge up, transport, deploy to dispense. And yes, ground vehicles. Air vehicles would circumvent the geography and detract from the desired gameplay.
4. The resource nodes will be placed, not random. Think of them like charging stations. Drive up, deploy, charge up, leave. Some will charge faster than others as part of a risk/reward tradefoff. They'll be placed in remote parts of the continents to get more interesting gameplay in the more unused areas and make geography more of a factor. The number and placement is TBD, but that's the goal. Oh and every warpgate would have one nearby so you always have a power source even if backed up.
5. I had envisioned AMP stations having a power-related role but that moved to the Warpgate. AMP stations have another important benefit planned.
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fucking hell, i cant wait for those ANTs. imagine it, a whole platoon surrounding the ANT while it is being transported in a large convoy with tanks, harrassers, and some ESF's. defending it and attacking/attempting to steal it would be a blast, and a great new gamemode.
this is just amazing, i am very hyped. KEEP UP THE GOOD WORK!