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2013-08-05, 02:18 PM | [Ignore Me] #151 | |||
Private
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Even so, I could hardly blame them if they decided not to. A new vehicle (even a reskin) is still an order of magnitude more work and requires more developers from different disciplines. Still, if they decided to go the extra mile here it'd definitely be noticed and appreciated! I think there's a LOT of interesting things you could do with a new vehicle for ANT, like expanding their capabilities later on to having optional modules that do things like distribute resources to people instead of bases, or convert them into a temporary battlefield advantage like a cloak or shield, but even without that kind of "I want a pony" wishlist, just providing the ANT with a unique silhouette that can be identified at long range would be super helpful for conveying gameplay information. Last edited by Starstriker; 2013-08-05 at 02:20 PM. |
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2013-08-06, 12:53 PM | [Ignore Me] #152 | ||
Captain
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I like the set up so far, even the resources usage in the form of pay as you use. I think the warp gate link should be neutral ( minus the home warp gates ) like in PS1. If you owned the base connected to the warpgate this will give you the link needed to start a hack on the next continent. The warp gate can be nuetral and more of a staging ground for large assaults. I really hope they dont make it capturable, this will mean that you will have small spawn rooms filled with infantry and no where to go. It will suck ass.
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2013-08-14, 11:11 AM | [Ignore Me] #154 | ||
Private
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Regarding uses to make the ANT worth investing in: make it a dedicated support vehicle. Move the Sundy's vehicle repair/rearm over to it, keeping the Sundy as a dedicated infantry support vehicle.
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2013-08-14, 11:16 AM | [Ignore Me] #155 | ||
Private
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Does this mean if you have more than one friendly facility linked, the attackers will be able to maintain 100% resource gain with more players? That seems logical. It's like the old adjacency system, except with resources instead of cap times.
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2013-08-14, 01:13 PM | [Ignore Me] #157 | |||
Corporal
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Also sorta off topic, but where the heck was Lattice referred to as Hard Lines? That sounds much cooler than Lattice. I have no idea what suddenly reminded me of that. |
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2013-08-14, 01:58 PM | [Ignore Me] #158 | ||
Contributor PlanetSide 2
Game Designer |
Going to start with the nearest facility and see how that works out. If that creates too many weird situations then we may consider using the adjacent facility with the most power, which would provide attacker advantage if the attacker had multiple connections to a facility. That would however make it significantly easier to attack and may make resources irrelevant in such situations. That's why I want to see how nearest facility works first.
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2013-08-14, 03:47 PM | [Ignore Me] #159 | |||
First Sergeant
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Making it adjacency like from the adjacency system, so that if there was a solid front line, with multiple geographically adjacent bases, would mean attackers would have a strong base to pull from, and might make combat rather interesting. Further, to add a buffer in so that defenders don't loose out too quickly, adjacent bases to the base being defended could have energy drawn from them. Just throwing out ideas. |
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2013-08-15, 11:10 AM | [Ignore Me] #160 | |||
Lieutenant Colonel
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2013-08-15, 01:03 PM | [Ignore Me] #161 | |||
Master Sergeant
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2013-08-15, 04:21 PM | [Ignore Me] #162 | ||
Lieutenant Colonel
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Fenrys View Post wins. Also it own frame/platform is definitely needed. Sundy does enough.
But ( Full ) ANTS should always explode with an EMP blast that cares not for friend or foe. Last edited by MrBloodworth; 2013-08-15 at 04:28 PM. |
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2013-08-17, 07:34 AM | [Ignore Me] #163 | ||
Major
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I kept saying synthesis, I meant SYNERGY lol. The ANT should be a standalone vehicle and should have synergy function with other vehicles/units:
Deployed ANT Power + nearby Sunderer = Ability to use Sunderer cloak Deployed ANT Power + nearby Sunderer = Ability to use bubble shield. Deployed ANT Power + nearby Flash Radar = 1.5x - 2x Radar Range Deployed Ant Power + nearby Deployed Prowler = Fast deploy/undeploy Deployed Ant Power + nearby Vanguard = Slighty stronger shield Deployed Ant Power + nearby Magrider = Slightly faster strafe Deployed Ant Power + nearby Infantry = Ability to use Orbital Strike Deployed Ant Power + nearby Max = Extra armor buff, slow heal and faster reload. Deployed Ant Power + nearby Drone Operator = Drone control range increase. Of course, while deployed, the Ant Power will slowly drain, and in case of Orbital strike, it will consume a specific portion of power. It's time to put a real combined arms that matter. |
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