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PSU: don't you open that trap door!
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2013-09-25, 06:23 PM | [Ignore Me] #21 | |||
PSU Admin
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Just over an hour and a half from now! |
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2013-09-25, 11:40 PM | [Ignore Me] #24 | ||
Corporal
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Twitch auto recording here:
http://www.twitch.tv/agntv/b/465010875 |
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2013-09-25, 11:57 PM | [Ignore Me] #25 | ||
Major
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I thought it was an interesting match. What really stuck out to me was how much damage those Liberators were inflicting on the TR, and how little they did to contest them.
I went into watching this thinking that the TR had a huge advantage because they were fighting an outfit that is pretty much the de facto Liberator outfit of PS2, and I thought it was going to be pretty easy to get TGWW completely out of their element with some well placed AA and fighter attacks. The exact opposite happened, TGWW was able to do what they do best essentially unmolested for the whole bout. The TR opened with a huge number of Mosquitos, but they were destroyed in short order. TGWW simply had more highly trained pilots, so the air war tipped their way rather rapidly. At this point TR basically conceded air superiority to the Vanu completely in both halves of the match, which proved to be a fatal mistake. There were some single Skyguards and Bursters being deployed, but at no time did the TR organize any real air denial, which cost them dozens of Sunderers and thereby crippled their mobility. Another thing I found noteworthy was that throughout the entire match I didn't see a single MBT being deployed, and Lightnings were all Skyguards. There really seems to be not much room for tanks in high level play at this point. The ground game was pretty much spot on for both sides. It was hard to follow what exactly was going on (This kind of thing really needs a tactical map where you can see everyone moving around), but you could tell that both outfits were hitting the right targets. NNG showing their typical utilitarian play style, going exactly where they can do the most damage with the least amount of effort, and the TR making several amazing pushes despite taking heavy fire from Liberators. Ultimately it was the VSs ability to bring in air support at any base that was under threat that tipped it their way. Last edited by Rothnang; 2013-09-26 at 12:03 AM. |
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2013-09-26, 04:59 AM | [Ignore Me] #26 | |||
Sergeant Major
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At the end breakdown.. Luperza saying how the VS used proxies to cover control points and never having seen that happen before.. Yeah well if SOE fucking changed the claymores, maybe TR could do that to. Hopefully from seeing something like this they will fix them.
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2013-09-26, 07:39 AM | [Ignore Me] #27 | ||
Major
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The air dominance on Nexus in this game worries me (although I acknowledge that squad deploy/beacon deploy weren't implemented in this game), because air is not something you can easily apply as a tactic.
It takes hundreds of hours to become anywhere near a competitive pilot and there are only a few outfits in the game that can sustain a competitive air wing. Which means this whole competitive thing can potentially become completely dominated by a few air ninja outfits that are out there. Last edited by Rolfski; 2013-09-26 at 11:43 AM. |
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2013-09-26, 08:14 AM | [Ignore Me] #28 | |||
Private
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Every competitive combined arms game (Battlefield) has always had an element of air superiority. Given how important it is to winning conflicts, how can a 'competitive outfit' even consider neglecting it? If you ask me, an outfit without a competitive air wing is not a competitive outfit. There are plenty of good pilots on all servers, though usually spread out around various outfits, 1 or 2 pilots each. If someone were to want to play competitively, they would need to recruit. Edit: It also doesn't help that SOE has made AA so powerful that new people are highly discouraged from even getting into the air game to begin with. Most people who are still doing it, have been doing it practically from day 1, and are too stubborn to give it up. Last edited by TorinPS; 2013-09-26 at 08:20 AM. |
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2013-09-26, 08:50 AM | [Ignore Me] #29 | ||
Colonel
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Its my opinion that AA is very weak. Im not a good pilot at all and I havent died to ground based aa in wuite some time. Burster range is very short and skyguards are easily killed by air. Meanwhile you are running aa its all kind of a one trick pony, mostly ineffective against everything else. Yes in the nexus right now if you rule the air you will win the game.
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