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This is the last VIP post in this thread.   Old 2013-10-22, 02:22 PM   [Ignore Me] #1
Malorn
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Re: WDS is finally not ridiculous


Alerts are for variety and a change-up from the usual Indar fight. It works when players respond to them.
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Old 2013-10-22, 02:28 PM   [Ignore Me] #2
Calista
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Re: WDS is finally not ridiculous


Originally Posted by Malorn View Post
Alerts are for variety and a change-up from the usual Indar fight. It works when players respond to them.
Might be time to throw away the carrot and use a big stick instead.
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Old 2013-10-22, 03:19 PM   [Ignore Me] #3
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Re: WDS is finally not ridiculous


Originally Posted by Malorn View Post
Alerts are for variety and a change-up from the usual Indar fight. It works when players respond to them.
One of the biggest issues with Alerts is that they are not a change up, they are the norm. Alerts are far too frequent. A couple of patches ago, there was a couple of days without Alerts and it was awesome. The players had their fights and pursued what they wanted, not what the system told them to. If we could get some no Alert days that would be great. Alerts can be turned off on the fly, announce that you're going to try some no alert days and shut them off for a few days. Hell, muster up a Double XP weekend and turn off Alerts.
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Old 2013-11-07, 03:45 PM   [Ignore Me] #4
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Re: WDS is finally not ridiculous


Originally Posted by Malorn View Post
Alerts are for variety and a change-up from the usual Indar fight. It works when players respond to them.
If people aren't responding to them sufficiently then increase the reward. Double XP.

But make them far less frequent as Evilpig said.
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