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Old 2013-10-23, 09:51 PM   [Ignore Me] #16
Kalee J
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Re: Test Server Update October 23, 2013 4 PM PST: OMFG Patch


I promised myself I wouldn't cry.
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Old 2013-10-23, 09:53 PM   [Ignore Me] #17
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Re: Test Server Update October 23, 2013 4 PM PST: OMFG Patch


I'm guessing that we'll be hearing when it's open to the public again.
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Old 2013-10-23, 09:55 PM   [Ignore Me] #18
Calista
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Re: Test Server Update October 23, 2013 4 PM PST: OMFG Patch


Well it's just 7:00 out west so they will probably have it open sometime tonight their time anyway.
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Old 2013-10-23, 09:56 PM   [Ignore Me] #19
bpostal
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Re: News: Test Server Update October 23, 2013 4 PM PST: OMFG Patch


Originally Posted by camycamera View Post
i think that may be the computer that controls the remote control drone for the infiltrator.
That would make more sense to me seeing as there's wouldn't be much for a REK to actually do (besides taking up a pistol slot)
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Click here to go to the next VIP post in this thread.   Old 2013-10-23, 10:57 PM   [Ignore Me] #20
arclegger
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Re: Test Server Update October 23, 2013 4 PM PST: OMFG Patch


Update: https://forums.station.sony.com/ps2/...3#post-2209673
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Old 2013-10-23, 11:06 PM   [Ignore Me] #21
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Re: Test Server Update October 23, 2013 4 PM PST: OMFG Patch


Originally Posted by arclegger View Post
can someone post the content of that link here? it is blocked for me atm.
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Old 2013-10-23, 11:13 PM   [Ignore Me] #22
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Re: Test Server Update October 23, 2013 4 PM PST: OMFG Patch


Originally Posted by Arclegger
First the bad news, while Elam and the Producers are running away from my computer they are letting me know that unfortunately we ran into some Test server specific issues that the team is trying to resolve. I will update this thread with more info as I get it (I just ordered a surf and turf burrito for dinner because it's going to be a late night at the office).

The good news is there was only 1 major problem, everything else seems to be working smoothly on the Test server. As I write this I can hear Elam and Production talking about working really late tonight to resolve this, trying to figure out someway somehow to get the build up tonight (Midnight PST *google it* or later). They want this build up badly and are very mad that it isn't up now. Let's make sure we remember these guys and not get too upset at them.

Thanks.
Thanks for the update.
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Old 2013-10-23, 11:15 PM   [Ignore Me] #23
GeoGnome
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Re: Test Server Update October 23, 2013 4 PM PST: OMFG Patch


Originally Posted by camycamera View Post
can someone post the content of that link here? it is blocked for me atm.
Originally Posted by arclegger
First the bad news, while Elam and the Producers are running away from my computer they are letting me know that unfortunately we ran into some Test server specific issues that the team is trying to resolve. I will update this thread with more info as I get it (I just ordered a surf and turf burrito for dinner because it's going to be a late night at the office).

The good news is there was only 1 major problem, everything else seems to be working smoothly on the Test server. As I write this I can hear Elam and Production talking about working really late tonight to resolve this, trying to figure out someway somehow to get the build up tonight (Midnight PST *google it* or later). They want this build up badly and are very mad that it isn't up now. Let's make sure we remember these guys and not get too upset at them.

Thanks.
@cammy What happened, you get banned for something?

Also yes, thank you for the update Clegg
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Old 2013-10-23, 11:16 PM   [Ignore Me] #24
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Re: Test Server Update October 23, 2013 4 PM PST: OMFG Patch


First the bad news, while Elam and the Producers are running away from my computer they are letting me know that unfortunately we ran into some Test server specific issues that the team is trying to resolve. I will update this thread with more info as I get it (I just ordered a surf and turf burrito for dinner because it's going to be a late night at the office).

The good news is there was only 1 major problem, everything else seems to be working smoothly on the Test server. As I write this I can hear Elam and Production talking about working really late tonight to resolve this, trying to figure out someway somehow to get the build up tonight (Midnight PST *google it* or later). They want this build up badly and are very mad that it isn't up now. Let's make sure we remember these guys and not get too upset at them.

Thanks.
Hoping I'll still be awake. Early class tomorrow.
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Old 2013-10-23, 11:19 PM   [Ignore Me] #25
camycamera
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Re: Test Server Update October 23, 2013 4 PM PST: OMFG Patch


Originally Posted by GeoGnome View Post
@cammy What happened, you get banned for something?

Also yes, thank you for the update Clegg
thanks.

and no, i'm on a different network that bans the website.

when i get home i'll be able to access it.
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Old 2013-10-24, 12:57 AM   [Ignore Me] #26
Mordelicius
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Re: Test Server Update October 23, 2013 4 PM PST: OMFG Patch



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This is the last VIP post in this thread.   Old 2013-10-24, 02:05 AM   [Ignore Me] #27
arclegger
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Re: Test Server Update October 23, 2013 4 PM PST: OMFG Patch


We're live
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Old 2013-10-24, 02:58 AM   [Ignore Me] #28
camycamera
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Re: Test Server Update October 23, 2013 4 PM PST: OMFG Patch


IT'S SO MUCH SMOOTHER. i did not try without smoothing, however, so i guess smoothing was the game changer.
i think that i got more FPS than i would usually (we fought at the crown), however i am not sure. i got about 45 fps on average, on a 48+ vs 25-48 battle at the crown. i need more testing, but i'd say that is an awesome. as i guess, i'd say i might have averaged 35 on live.


also, you can alt-tab without crashing. not to mention, loading is much faster, and also the UI has a bit of a change when it comes to health indicators, when you kill someone, and whatnot.

edit: but for some reason i d/ced and now the server is unavailable.

why Clegg, why? i was just about to get the PDW and shove it up the VS's ass

edit 2: also there were some instances where the FPS counter was not telling me if i was CPU bound or GPU bound at all (not during fights of course). interesting.

EDIT3:
Originally Posted by Raxxyl
Just a note that we encountered our first world crash. Working on a fix for it but there may be another crash or two before the new world is up.
oh, okay.

Last edited by camycamera; 2013-10-24 at 03:12 AM.
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Old 2013-10-24, 04:39 AM   [Ignore Me] #29
Ssential
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Re: Test Server Update October 23, 2013 4 PM PST: OMFG Patch


I'm constantly crashing over the crown with my reaver...

Other than that a pretty good improvement in overall FPS for me.
In big fights around the crown I have35-40 (shadows off) fps on live server and now 45-50 (shadows high) on test server which is great.
I'm wondering how the performance is in biolab/amp/tech facilities. That's where my performance dropped the most to 25-35 fps.

i7-950 @3.07 GHz (4 core, 8 threads)

Last edited by Ssential; 2013-10-24 at 04:41 AM.
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Old 2013-10-24, 04:40 AM   [Ignore Me] #30
torokf
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Re: Test Server Update October 23, 2013 4 PM PST: OMFG Patch


Thanks for the late hour work guys, on my end I feel like I should slow a bit and test things thorougly before expressing a misjudged opinion, in fact I've already done so, my first login seen around 5 crashes due to altab / altenter, changing settings, guess I'll make a file convalidation and try again with more patience

Clegg by any chance did you change some terrain around Indar? I remember reading you were working on West highland checkpoint or something that would go live with Optimization. Am I wrong?
I'd love more cover, Esamir is amazing <3

Last edited by torokf; 2013-10-24 at 04:41 AM.
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