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This is the last VIP post in this thread.   Old 2013-11-14, 04:19 AM   [Ignore Me] #1
Malorn
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Re: Aircraft Garage/Hangars


Right next to that garage is the other big change for Scarred Mesa, a second jump pad.
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Old 2013-11-14, 01:42 PM   [Ignore Me] #2
snafus
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Re: Aircraft Garage/Hangars


Originally Posted by Malorn View Post
Right next to that garage is the other big change for Scarred Mesa, a second jump pad.
I was sad to see we lost the second landing pad for that change though
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Old 2013-11-23, 04:59 AM   [Ignore Me] #3
Carbon Copied
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Re: Aircraft Garage/Hangars


Originally Posted by Malorn View Post
Right next to that garage is the other big change for Scarred Mesa, a second jump pad.
Hardly call it a big change - jump pads are one of the most retarded and lazy things ever conceived for use in PS2. Well I say conceived but that might be being generous; copy and pasted from any arena deathmatch game circa 1999.
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Old 2013-11-25, 03:13 AM   [Ignore Me] #4
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Re: Aircraft Garage/Hangars


Literally no one likes lazy jump pads. Stop putting them in.
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Old 2013-11-25, 04:30 AM   [Ignore Me] #5
HereticusXZ
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Re: Aircraft Garage/Hangars


I like jump pads they make me go fast! More importantly... Aircraft Hangars! yes? yes!
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Old 2013-11-25, 04:52 AM   [Ignore Me] #6
Babyfark McGeez
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Re: Aircraft Garage/Hangars


Originally Posted by HereticusXZ View Post
I like jump pads they make me go fast! More importantly... Aircraft Hangars! yes? yes!
You know, when we made maps back in the day we allways wanted to use lifts instead of jump-pads because we felt jump pads were just lazy and a "easy way out" way of doing things.
Infact, we allways pointed that out when someone used a jump pad where a lift would work just as fine. And in my opinion that goes double when you are creating an "immersive", persistent game world. So yeah, lazy.

As for aircraft hangars, i'm not sure that those will work very well if they are like in the pics here. Too much crash n' burn potential.
Maybe the second floor on tech plants could be utilized for that though. Wall it off properly, maybe even add shields and turn it into a "fly through" repair and ammo pickup for aircrafts.
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Old 2013-11-25, 05:08 AM   [Ignore Me] #7
harbingerxy
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Re: Aircraft Garage/Hangars


Originally Posted by HereticusXZ View Post
I like jump pads they make me go fast! More importantly... Aircraft Hangars! yes? yes!
And this is why we can't have any more immersive, slower-paced MMOs. Everything needs to go fast and instantaneous to please the ADHD crowd.
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Old 2013-11-25, 06:15 AM   [Ignore Me] #8
HereticusXZ
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Re: Aircraft Garage/Hangars


Then allow me to amend my niceties.... I want to brush jump-pads under the rug as far as this thread is concerned, I don't really care about jump-pads one way or another, I'd personally rather see fire-escape styled stair cases to have Infantry fire-fights up and down them.

I, here, Want to talk about the naive but conceptual idea of Aircraft Garage/Hangars to give a degree of protection to my aircraft while I land, repair, and resupply. (Disclaimer: I say "Naive" because in all reality things like Hangars or jump pads are kinda small and are on the back-burner when compared to alot of the other big additions, features, and updates we still need/want. Though Hangars would be pretty cool IMO and fun to explore)

I think the biggest downside to Hangars would be the same problem we have with landing pads now. There to small and aircraft always bump, crash, and burn into eachother because there not large enough for more then 2 aircraft and that's being generous if the Pilots know how to share the platform.

Make the Hangar large enough a Gal could fly in and hover and your golden! Mount the Landing Pad above the Hangar, or even double stack it! One ontop of the Hangar, one inside the Hangar! Towers are tall enough, alot of wasted space with the top radio antennas so why can't the Landing Pads be multi-layered?

If anywhere this idea of Aircraft Hangars could be at the very least touched on would be that second level to the Tech-Plant where aircraft fly in and land anyways. I'd rather not see more energy fields because there kinda boring IMO, yeah it's the future 2845 and all that but some construction designs are universal, also more importantly there's a big problem with energy fields as is. They stop rendering at a certain distance allowing Tanks and other nasty long range weapons to shoot clean through and kill the garage/hangar occupants, usually vehicles, very nasty...

Just mount big black iron wall segments into the ribs of the Tech-Plant and leave that center "door" bit open to fly in and out of, flatten out this newly constructed hangar area with a few Landing Pad and you have a simple addition to the game.

Last edited by HereticusXZ; 2013-11-25 at 06:40 AM.
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