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PSU: Gal Dropping Just Got Easier
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2014-06-03, 01:19 PM | [Ignore Me] #1 | ||||
Contributor PlanetSide 2
Associate Programmer |
Do you play video games? -> Yes -> You are a real gamer.
Every veteran started as a noob. And if veterans mop the floor with noobs, why would they stay? Last edited by Muldoon; 2014-06-09 at 12:20 AM. |
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2014-06-04, 02:20 PM | [Ignore Me] #2 | |||
First Sergeant
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Why would nubs stick around after getting mopped by vets? Um, because they're not pussies? That's the simple answer. Maybe you can't relate. That's how many of the dev decisions in this game seem to be made. 1) Nub(dev) logs in. 2) Nub gets owned. 3) Nub nerfs weapon/playstyle that owned him. What got me so addicted to online gaming was getting my ass handed to me in Counterstrike. |
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2014-06-04, 05:38 PM | [Ignore Me] #3 | |||
Sergeant Major
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So cool, you want the game to cater to the "hardcore master race alpha" nerd? Alright, then what you basically want is for the game to be empty, with only a couple hundred playing it per server. Kudos. Last edited by BlaxicanX; 2014-06-04 at 08:27 PM. |
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2014-06-04, 06:08 PM | [Ignore Me] #4 | |||
Nothing Muldoon wrote warranted such a reply.
__________________
Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
Last edited by ChipMHazard; 2014-06-04 at 06:21 PM. |
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2014-06-04, 07:17 PM | [Ignore Me] #5 | ||
Lieutenant General
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Oi, that's uncalled for.
Just state your prefered design argument and provide some alternatives. Don't simply insult or suggest only the elite is allowed to play the game. Why not suggest some ways to let devs help players learn the game, rather than take the easy route and insult a dev for not doing as you want without being constructive about it? Even though I disagree with the solution taken by the dev team, he's got a point on the new player thing. However, while I disagree with the solution provided. Currently the game provides and applies a "bandaid" or "cure" for the player (to a minor extend). Personally I'd prefer "prevention" and teaching "self-medication" through tutorials and hints in game. Possibly players that die frequently getting some suggestions on changing their behaviour through loading screen texts or some such. Raging about it is not the solution. |
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