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Click here to go to the next VIP post in this thread.   Old 2014-06-03, 06:10 PM   [Ignore Me] #1
Muldoon
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PlanetSide 2
Associate Programmer
 
Re: Cont Lock finally?


Originally Posted by Figment View Post
I got some questions:
  1. Once a continent reopens, you'll find 100% in the hands of the enemy. If you take one base, that's likely to be lost again shortly after.

    What treshold(s) or condition(s) needs to be reached before it can be locked again by the empire that locked it before?
    • i.e. Is it unconditionally reopened for a certain period of time allowing an invasion to gain momentum?
    • Does it require being pushed back to such an degree, you lose "dominance" over the continent?
  2. Is a lock immediate after the last base is captured?
    • Or do you need to hold all warpgate borders for a certain period of time and can this lock be broken or prevented by a well timed counter-attack?
  3. Will players be rewarded with (temporary) extra exp or resources for succesful invasions or last stand defense to seduce them to fight till the end?


Asking, because you might discourage fighting at certain points where players give up.
Disclaimer: All of this is subject to change.

When a continent lock is broken, the continent has it’s warpgates configuration incremented to the next and default territory split is set for all 3 empires, and spawning is reenabled.

Thresholds are set by designers. It will trigger an alert. When the alert is won by the conquering faction, the continent is locked.

Last stands will be subject to alert XP like normal.
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Old 2014-06-07, 09:50 PM   [Ignore Me] #2
Rivenshield
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Major
 
Re: Cont Lock finally?


Originally Posted by Muldoon View Post
Disclaimer: All of this is subject to change.

When a continent lock is broken, the continent has it’s warpgates configuration incremented to the next and default territory split is set for all 3 empires, and spawning is reenabled.

Thresholds are set by designers. It will trigger an alert. When the alert is won by the conquering faction, the continent is locked.

Last stands will be subject to alert XP like normal.
/raises hand

Is there any whisper of a chance we are going to get sanctuaries back? Even if they're just carbon copies of the 3D training environments stuck on teeny islands? They would eliminate the dozens of retards hanging around the WG and dragging down their empire's cont pop, and they give a wonderful place to gather for new assaults. They are important strategically and they lend themselves to that intangible of intangibles -- esprit de corps. Please?

Originally Posted by Muldoon View Post
Why it would be great to have a user's guide, most new players would never look at it.
/jaw drop

Wow. Just wow. Never fucking mind, then. I'll never ask anything of you again.
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No XP for capping empty bases -- end the ghost-zerg! 12-hour cooldown timers on empire swaps -- death to the 4th Empire!

Last edited by Rivenshield; 2014-06-07 at 09:54 PM.
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Old 2014-06-08, 03:30 AM   [Ignore Me] #3
Azzzz
Corporal
 
Re: Cont Lock finally?


Originally Posted by Rivenshield View Post
Wow. Just wow. Never fucking mind, then. I'll never ask anything of you again.
I could be wrong but aren't there a few videos posted when you load up the launcher showing you a few tips and tricks? I recall the combat videos at least.

Although granted, not much of a "user's guide".
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