Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: wants to be inside you.
Forums | Chat | News | Contact Us | Register | PSU Social |
2015-02-17, 08:32 PM | [Ignore Me] #46 | |||
Contributor PlanetSide 2
Associate Programmer |
I think I have one of the oldest reddit accounts of the PS2 team, so clearly I'm biased towards it. |
|||
|
2015-02-17, 08:36 PM | [Ignore Me] #47 | |||
Contributor PlanetSide 2
Associate Programmer |
|
|||
|
2015-02-18, 10:13 AM | [Ignore Me] #50 | ||
Private
|
Why does it always seem to turn into anti-PS1, or PS2 or PS1 vs PS2 around here? PS1 should have NOTHING to do with it. PS2 was sparse from day 1, and no one was wrong for calling them out on it.
PS2 doesn't have to be exactly like PS1, but if anyone made any comparisons between the two then how was that not to be expected or naive to think otherwise, considering it was the games predecessor? PS2 needed to be much more than just a giant TDM, and it's at a much better state now than it was at release, but it stayed broken for WAY too long after FAR too short a Beta before they even started to address many of the problems. By then so many people had already left. Just 3 months after releasing the game they were already announcing the first server merges. That's concerning from the start, and its lack of depth/variety had nothing to do with a lack of advertising. People knew about the game, but player retention has always been an issue as the game has always been hemorrhaging new players. Last edited by Zeta; 2015-02-18 at 10:30 AM. |
||
|
2015-02-18, 11:06 AM | [Ignore Me] #51 | |||
Contributor General
|
For example, there had to be the three empires, it had to be a persistent world and it had to be large scale. The other must-have in my view was a strategic meta game. Now that meta game didn't have to be the same as ps1 but there had to be something there done differently, what that would be I don't know. But we have had two attempts from the devs, Events and WDS of which to my mind Events worked best - but I haven't seen anything that worked better than the inter-continental lattice (ICL) of ps1. Now I've seen Malorn say that the ICL won't work in ps2 and I accept that, but it's a shame there's no other idea being put forward. (This is the point when someone says Figgy made a suggestion x months ago). Also, there's features in ps2 that I accepted until after playing for some time that I turned against. Resources is one example of that. I think the purpose was to restrict access to vehicles and to give a reason to take up a subscription, but the problem was it didn't work. Overall however, I can't criticise the devs for trying something different. We know PS1 was only a very minor success and we know Battlefield is a major success so it's only natural to at least try to give the greater mass of people what they appear to want. |
|||
|
2015-02-18, 11:59 AM | [Ignore Me] #52 | |||
Player made content could be just that taking one of the three facility assets and altering and overhauling them into a different form such as infantry fighting zone like I outlined in my other thread, then you take over code as needed. Still might be to much of a headache for DB to get around but you know what they say about wishes
__________________
"Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. " Slim Charles aka Tallman - The Wire BRTD Mumble Server powered by Gamercomms Last edited by Canaris; 2015-02-18 at 04:47 PM. |
||||
|
2015-02-18, 03:12 PM | [Ignore Me] #53 | |||
Lieutenant Colonel
|
oh, and shitposting at you. that too.
__________________
Retired NC CR5, Cerberus Company. Not currently playing PS2. Anyone with a similar name is not me. My only characters are listed in my stats profile here on PSU. |
|||
|
2015-02-20, 06:55 AM | [Ignore Me] #55 | ||
Lieutenant Colonel
|
Just go away pointman.
You are forum cancer and just make the forum less relevant for everyone. Im sure you are sincere and think you are accomplishing something but the truth is you have publicly disliked almost everything about the game since the beginning and have almost continuously complained. You should have realized early on that this was not a game that could suit you and then left so as to not to to obscure the voice of players who really liked the game and just wanted to talk about realistic improvements. You are often a selfish poster who ultimately made this forum worse for everyone. You werent alone there was 3 or 4 of you.
__________________
Wherever you went - Here you are. Last edited by Ghoest9; 2015-02-20 at 06:57 AM. |
||
|
2015-02-20, 11:34 AM | [Ignore Me] #56 | |||
Contributor Lieutenant Colonel
|
While this seems to be off topic, the following quote from Billbacca is what worries me most about these layoffs. I'm not entirely sure what his role at DBG is but here he's speaking about the new tutorial continent Koltyr:
|
|||
|
2015-02-20, 11:52 AM | [Ignore Me] #57 | |||
Contributor General
|
However, I don't think this quote on it's own implies that. One of the problems with PS2 is the amount of work each continent has entailed and consequently the few that there are. If they can work out better and quicker ways to create new ones then that's all to the good. And that is what I think he's saying there. But, I'd point out that when Nexus was being shown the dev (I can't recall which one) commented that they can do those Battle Islands quickly because there're small. He quoted 5-6 weeks for the terrain and then the outposts are on top of that, literally and figuratively I suppose. I bet the existing continents have been major costs on the project. Last edited by ringring; 2015-02-20 at 11:53 AM. |
|||
|
2015-02-21, 10:55 AM | [Ignore Me] #58 | ||
Contributor Lieutenant Colonel
|
I don't mind seeing smaller continents but I don't buy the "smaller continents = more continents, faster" argument. Valve stated that they were going to episodic releases because it would enable them to put out more content in a shorter timespan and look at how that's ended up.
|
||
|
2015-02-21, 12:24 PM | [Ignore Me] #59 | ||
Technically, PS2 is a success. The problems with it were always about the divergence from PS1 philosophies. It was no accident that all the core improvements to PS2 were directly taken from PS1.
I mean, you really have to be full of yourself to take the sequel down the exact same road as the original, making the exact same mistakes, and eventually realizing that reinventing the wheel wasn't necessary... and still act like you can do the exact same thing for each and every issue. Watching PS2 development postbeta, was like watching a toddler trying to find a new better way of walking. |
|||
|
2015-02-22, 09:27 AM | [Ignore Me] #60 | |||
Lieutenant General
|
|
|||
|
|
Bookmarks |
|
|