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PSU: so much to spam, so little time
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2015-03-09, 02:07 PM | [Ignore Me] #91 | |||
Contributor PlanetSide 2
Associate Programmer |
Asking devs to work for free is a huge task. Most people don't like working for free, usually you have to offer them money. And getting devs outside the company into a place where they could work for free would be effort on Daybreak's part. Unfortunately I will not provide any contact details of former devs. I barely know any of them. If you happen to find any on your own, go ahead and shoot them an email/tweet/what-have-you. I understand you are very passionate about Planetside, but what you want might not be possible, at least right now. Maybe one day. |
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2015-03-09, 06:47 PM | [Ignore Me] #92 | |||||
Lieutenant General
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I very much doubt they would come together anywhere any time soon though. I'd more imagine a sort of "work from home" situation, whenever they'd feel like it (but being offered the chance to if they would want to) and organise themselves. Meh. I wonder how the people who work on Europa Universalis IV MEIOU Mods work together on it. I presume through dropbox type setups.
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2015-03-10, 05:53 AM | [Ignore Me] #93 | ||
Major
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Planetside 2 Devs "wishlist"
https://forums.station.sony.com/ps2/...estige.216588/ They are getting ahead of themselves again. So, they aim on saving the 80-100BR bracket while the 1-79 are quitting left and right. They have yet to provide compelling reasons to level up to BR 80 in the first place (much less BR100). They gave means to but no good reasons for. As it is, it's all gun levelling/grinding. That's like handing someone tools and telling them 'climb that mountain' without giving any reasons why. Besides, the reasons why those 80-100 BR are still playing is because they - are a newbie hardcore grinder - are die hard veterans - content with the current grinding/farming 'meta'. Those who already quit or quit at low levels obviously don't find it attractive. Hence, why focus on those who are already content? So, instead of that they ought to focus on reimplementing a sound and foundational Resource System. The same mechanics that players have been waiting for since June (?) last year. The same resource mechanics they unduly destroyed for the sake of the Directive system. But currently, the Wishlist ideas they present are simply bunk, backwards and out of touch. A good resource mechanic will: - give players who quit a reason to come back give it another go. - give new players reason to stay in the first place. - be inviting to BR 1 - 100 and not just on (80-100BR . Why?) And lastly, to be exact. - Allowing players to switch side is not in the spirit of faction warfare. Allowing an account to access is already bad as it is. Now they are literally just treating it as a lobby shooter. This is an MMO not a Lobby multiplayer game. Why use FPS as inspiration or standard? It's like PS2 is trying to build that tallest building but they end up with deep ditch and the building buried in with only 4 floors showing because that what the other FPS are 4 floors only. "We made the tallest building ever!" "Where is it?" "Here it is, buried with only 4 floors showing" "Whyyy?" "Look around you, every one has 4 floors only. We still have the tallest building though. Only it is buried". Planetside 2 logic Why make the only modern MMOFPS if you are aiming to build a Lobby FPS shooter????? - Resetting levels is also inane because players will not sacrifice all their levels unless they are given a something really useful for it, like power. Example: In a very old MMO Shaiya. Getting players to max level at Normal mode unlocks Hard Mode (which is more powerful). Maxing a Hard Mode player unlocks Ultimate Mode (which is extremely powerful, but the downside is it Permadeath and cash shop dependent to maintain). Players did anyway despite the gut-wrenching Permadeath mechanic, because the pvp was great with open PvPvE high-end dungeons (no instanced garbage) and contestable access to high end maps. So unless, they give something like more power. Players arent' going to reroll with that kind of system. |
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2015-03-10, 08:43 AM | [Ignore Me] #94 | |||
Captain
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The thing is though, studios usually moderate the stuff they're running on their servers. And quite frankly, that is to be expected. I mean PS1 is after all an official SOE product, isn't it? Letting PS1 run completely unmoderated just looks bad, the game looks and feels like a crappy emulated server, and everyone who sees or experiences that can get a bad picture of the whole studio that way (I know a couple of people who reacted like that when i showed them PS1; "SOE is letting PS1 run like...THIS? Wow..."). I know making it free was supposed to be a nice move (while also saving costs), and i absolutely appreciate the sentiment behind that, don't get me wrong. But seeing PS1 in its current state - "Party drops", no Core Combat, hackers you cannot do anything about - and all in an official SOE game...well man, i'm being brutally honest here, you might aswell just have pulled the plug. If you can't properly maintain a game, then don't do it non-properly. Tl;dr: Money or not, bloody moderate the stuff you're letting run on your official servers. Or work out a deal with people like Figment so we can moderate it for you. Please. Last edited by Babyfark McGeez; 2015-03-10 at 08:45 AM. |
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2015-03-10, 01:36 PM | [Ignore Me] #95 | |||
Contributor PlanetSide 2
Associate Programmer |
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2015-03-11, 06:52 PM | [Ignore Me] #96 | |||
Second Lieutenant
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2015-03-14, 06:39 PM | [Ignore Me] #98 | |||
Major
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But I have my reservations whether those are sufficient in remedying Planetside 2's systemic problem. What do I mean by that? It simply meant that PS2 deficiency in player experience is that much deeper than being covered with a band-aid like solutions (and again, that doesn't mean PS2 Devs' attempts at helping newbies is not welcome). But to elaborate, Planetside 2 has: - Four full continents (and the incoming newbie area Koltyr). - up to 100 bases in each continent - these bases are intricately connected by a lattice system - these bases varying in size and difficulty in capture If one is to tell that to any gamer not familiar with PS2, the impression will be is game is well thought-out and planned. But upon actual downloading and playing the game. Here's what they are met with: Lattice system is pointless - What determines if one is to take an A-B path, instead of A-C or A-D? Answer: Whatever is good for the farm. There is no logic to the lanes. In addition to that, the redeploy system allows players to jump around to capture empty bases. The game degenerates into whether redeploying enmasse will stop 48+ attackers from trying to ninja an empty bases. Bases are meaningless - What determines which base to capture? What determines which bases to save? What determines which bases to prioritize? Answer: Whatever is good for the farm. After all the objectives have been taken and battle won. What is value of this facility? Practically nothing unless it is good for The Farm. The Resource System is moot - MMOs like PS2 are supposed to emulate tribal warfare in their fight for territory and resources. This whole concept flies over the PS2 Devs heads. What is the function of PS2's Flat Resource System? To allow chain-pulling heretofore/used-to-be Resource limited units (Maxes, Tanks, Aircrafts etc.). Answer: Whatever is good for the farm. The old PS2 Resource system was designed as rate-limiting to force-multipliers. The new resource system made it all moot since everything can now be chain-pulled. In conclusion, what is Planetside 2? A gun/gear/weapon levelling pvp. What drives Planetside gameplay? Answer: Whatever is good for the farm. That's what I meant by a systemic problem not going to be solved by telling players to take an objective or a battle rank unlock mechanics. 2) There must be better ways to create Cert sink and not destroy the whole idea of faction war and loyalty. The whole Black Ops thing will absolutely destroy any form of longterm faction-based warfare. Other downsides are already pointed out the official forum: - Spying. This will be used not only for spying, but also for sabotage - No Rivalries. This is has been pointed out correctly. There's supposed to be rivalry. For a game like this, it's unbelievably lacking. Each account is already allowed to access all empires so a player is induced to buy into each faction. Now, they are going to allow faction switching at a push of a button, in-game. Wow. They are literally treating this like it's some lobby, queue shooter game. Instead they can implement something that can help the overall longevity of faction warfare Example: last year I've suggested Stolen Tech Cert lines ( I can't seem to find the post...) A player can use an enemy faction's gear so long as they are certed in that particular branch AND your faction is holding the appropriate facilities Requirement: NC controls 3 Indar Biolabs + 1 Tech Plant + NC player has certed into VS Max Stolen Tech Cert tree Temporary Benefit: NC Player in Indar can pull VS Maxes (with NC color scheme) as long as the requirements are met. Requirement: NC in Indar controls 3 Tech plant + 1 Amp station + NC player certed into TR MBT Stolen Tech tree Temporary Benefit : NC player in Indar can pull NC colored Prowlers as long as the requirements are met. Many base combinations can be tied to a specific Empire-Specific Stolen Tech lines. (If the Devs wish, they can use a more complex system of allowing blueprints/components carried/installed to and from facilities). What's the value of the Stolen Tech Tree? - High level Cert sink (totally separate from owning other Empire characters) - Giving bases meaning and benefits. - Players will queue to beneficial continent so they can pull a stolen tech gear. PS2 Devs like continental queue since it gives priority to premium members. - Rewards faction loyalist. Before, all players are encouraged to use all 3 factions so SOE (DBG) can sell their gear 3x. But what about a one-empire-only players (such as myself). We can invest on the Stolen Tech cert lines. An NC loyalist can fully cert towards any Vanu or TR Stolen Tech Cert trees. This is a much better alternative to just destroying any semblance of faction identity and any faction-based warfare derived from it. In summary: Want access to enemy faction empire specific gears? Cert into Stolen Tech trees and capture pertinent bases. |
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2015-03-31, 05:22 AM | [Ignore Me] #102 | ||
Major
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If (SOE)/Daybreak is going to utilize a 'Community Council', they have to give up a percentage of their control/decision making.
I doubt they would give up even 1% of gameplay decision to the players. It's just like the old Roadmap, which they advertised as a "Reddit-like" voting. On paper, it has a 100% trapping of a pure, classical Greek Democracy, BUT with 0% teeth/implementation. Basically, players can argue, debate, reason, vote, etc. but they still hold all the cards in decision making. Essentially, they've been selling this illusion that the players have a concrete voice in the game's development. But, about 3 months after the original, comprehensive Roadmap was released, it's obvious the list they made was unrealistic. Later, I suggested they completely do away with the Roadmap (and I can't find the link..) since it's always a lose/lose scenario, but they still continued to pile on ideas 1) Unrealistic list = unrealistic expectation = tiny fraction implemented = players lose 2) Players get mad, Devs get the blame = Devs lose Nowadays, the Roadmap is so completely gutted, that it's not even worthy of the name. In short, it's now in a more apt format lol. |
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2015-08-23, 02:20 PM | [Ignore Me] #104 | ||
Corporal
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They should cut their losses with PS2 and remake the original PS1, as it was also superior in all aspects including longetivity and probably profit. (12 years to... 3?) Give the Cave/BFR people a separate server.
I'm not asking for a 1:1 copy of the original in all aspects, but it had the clearly superior gameplay. Because PS2 MAXes can't also serve as supply carriers. Because PS2 medics can't use rocket launchers and flamethrowers. Because PS2 engineers can't hijack enemy vehicles. Because PS2 infiltrators can't leave mines everywhere like an unbelievable prick. Because PS2 heavies can't revive their fallen comrades. All they would need to make it entirely F2P is a cosmetic shop. Cosmetics only. Period. As for a potential trailer, look at some of the player's tribute videos. Part of the non-retension of the game is/was the skill gap and the over-abundance of hackers. People were upset about BFRs/Caves as well, but BFR's were considerably nerfed since their inclusion, which people fail to remember. Last edited by SArais; 2015-08-23 at 02:37 PM. |
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2015-08-24, 08:46 AM | [Ignore Me] #105 | |||
Major General
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Last edited by Crator; 2015-08-24 at 08:56 AM. |
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