Area Bugs
- Speculative fix for the base flipping. (We'll stop blaming rogue nanites).
- Refactored some code that will improve how areas are handled in general (gravity pads, etc). (In English this means game code got resorted. It's kind of like organizing your pantry because you can't find the Captain Crunch. In the event a programmer murders me for this analogy I have no regrets.)
- Adding significant amounts of logging in case the above two fixes don’t work.
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That was pure comedy!
But also, I really hope they figure out the base auto-flipping bug. I really hate that bug.