Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: took my lunch money
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
|
Thread Tools | Search this Thread | Display Modes |
2014-02-06, 07:12 PM | [Ignore Me] #1 | ||
Sergeant Major
|
Stealth and reviving people... these 2 aspects of the game are not fun they don't add to the skill or tactics they just make it more annoying. Now I know theres going to be a lot of people trying to say they do but you're just wrong I'm afraid, complete invisibility with the best close range gun is NOT skill its just plain annoying, as long as you pop up behind people you get a free kill then stealth off again, hell its possible to kill 2-3 people with ease if you pop up behind them, I've done it and I'm not even that good its just so easy
And revive.. nothing makes you feel more worthless than reviving people.. you sneak behind the enemy in a fortified position and take out 5 guys before getting taken down, yay you think that'll put a dint in the defences! then before the camera has even zoomed out to the redeploy screen half of them are alive again and the others will be before you've even respawned so if anything its a net loss for your side... and of course its a huge advantage for zergs as they can just spam rezz nades to revive platoons of people with ease. Theres a lot of potential for PS2 to be amazingly fun but these just annoying aspects need to be removed, all they ever do is cause huge amounts of frustration |
||
|
2014-02-06, 08:12 PM | [Ignore Me] #3 | ||
First Sergeant
|
In the realm of "war" and all that it encompasses there's a plethora of methods and ways to achieve objective and victory, Translate that into basic video-game mechanics that anyone can pickup and you get PS2.
When did SMG's become the king of CQC when Shotguns still yield greater results? Competitively speaking you can argue who contributes what the most but don't dismiss player choice in playstyle as "not fun" or "wrong" because that's just wrong. Last edited by HereticusXZ; 2014-02-07 at 12:17 AM. |
||
|
2014-02-06, 08:38 PM | [Ignore Me] #5 | ||
Staff Sergeant
|
I do find it irritating to take out a bunch of guys in a room in our own territory just to have them all get back up again.
Maybe if you own an Amp station, friendly territories will require enemies to "decode" a revive jammer before they can do the full revive? Essentially it'd just slow them down, but it'd be enough to make it a little more painful to revive in enemy territory. =\ |
||
|
2014-02-06, 09:15 PM | [Ignore Me] #7 | |||
Lieutenant Colonel
|
It would be simpler and ultimately more fun for everyone to just remove you instead.
__________________
Wherever you went - Here you are. |
|||
|
2014-02-06, 11:41 PM | [Ignore Me] #9 | ||||
Major
|
okay, here we go, counter-argument time!
1. the SMG infiltrator takes a HELL load of skill and tactics to play. fact. i am one from time to time, and it requires timing, patience, knowledge of level design, flanking skills, and the element of surprise. and luck. SMGs actually require a lot of bullets to kill someone, so you've gotta make every shot count. 2. smg infiltrators are easily killable. they only really have the upperhand if you are blind/deaf or you get flanked from behind. 3. then aren't sniper infiltrators worse than SMG infiltrators by your logic? they can kill you from 100+ meters away, and you cant counter them. at least you can kill SMG infiltrators.
2. those 5 guys would respawn in 5 seconds anyway, so no, not a dint at all... you need to actually capture the base to make a difference, and that takes a combined effort. 3. and seriously... i would have never thought i would have seen a complaint about revives. seriously? it seems that you are looking at this from a lone wolf point of view. well guess what, lone wolf; this is a big game, and you ain't gonna make much of a difference by yourself. Last edited by camycamera; 2014-02-06 at 11:43 PM. |
||||
|
2014-02-06, 11:46 PM | [Ignore Me] #10 | ||
Sergeant
|
Are you pissed you're not getting revives yourself or what? So only the whatever empire you're fighting is allowed to spawn medics? Is this like a rule or something? WarBarney is playing NC today so medics are disabled for them.
@Edfishy: If it was "your territory" I guess those guys wouldn't be able to be revived bcuz their medic support would be dead as well wouldn't they? |
||
|
2014-02-06, 11:58 PM | [Ignore Me] #11 | ||
Staff Sergeant
|
I have no problem with stealth or medic-gun revives. I do tend to think rez grenades are a bit too powerful, but I'd rather just have some limitations on those (such as only reanimating you for up to a minute before you die again, so that it's more of a "burst" thing like all other grenades) than removing them entirely.
|
||
|
2014-02-07, 01:01 AM | [Ignore Me] #12 | ||
First Sergeant
|
In the meantime the game is what it is. Enjoy, or not, as the case may be.
If cloaking was removed, I'd manage without it. If reviving was removed, I'd live with that too. Snipers tend not to be revived anyway, in my experience. |
||
|
2014-02-07, 05:00 AM | [Ignore Me] #13 | |||
Private
|
|
|||
|
|
Bookmarks |
|
|