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Old 2004-04-23, 07:23 PM   [Ignore Me] #1
Indecisive
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Soldner is fix0red.


The Soldner multiplayer demo is here offering two maps and three game modes! Engage up to 32 players with modern military weapons and hi-tech vehicles over millions of realistic and destructible square miles. Modern Team Based Warfare will never be the same.


http://www.fileplanet.com/files/130000/139177.shtml
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Old 2004-04-23, 07:40 PM   [Ignore Me] #2
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0mg 0mg 0mg 0mg w00 w00. Something to do till I return my xbox. Fuck.
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Old 2004-04-23, 07:41 PM   [Ignore Me] #3
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Wait, its fixed? You would think they'd patch instead of making you download the whole mfing thing again.

Not sure if I believe it
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Old 2004-04-23, 07:43 PM   [Ignore Me] #4
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I will wait til someone confirm it's fixed,
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Old 2004-04-23, 07:45 PM   [Ignore Me] #5
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That and I am waiting for Fileshack.
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Old 2004-04-23, 07:50 PM   [Ignore Me] #6
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WTF??! They make you re-download the demo?


HAVE THEY NOT HEARD OF THIS COOL INVENTION CALLED A PATCH!!!!!
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Old 2004-04-23, 07:50 PM   [Ignore Me] #7
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Apparently not.
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Old 2004-04-23, 07:51 PM   [Ignore Me] #8
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Guess it was too far gone
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Old 2004-04-23, 07:53 PM   [Ignore Me] #9
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Soldner: Secret Wars Beta Demo v2 (version 17830)

This updated version of the multiplayer demo and the accompanying server/portal infrastructure incorporates the following fixes:

Major Fixes:
� Overall number of worldwide simultaneous players has been substantially increased. More servers are now available for players to access.
� Fixed crash bug caused by crypter code
� Fixed crash bug caused by refresh rate overrides of some drivers
� fixed crash when portal disconnects player while playing
� fixed crash if you die while throwing a grenade
� fixed some problems with Win98
� New soldier collision code which fixes several problems
� A lock icon has been placed next to server names, indicating that server is password protected.
� serverlist gets pinged faster (note: �xxx� means server has firewall and cannot transmit ping rate)
� implemented �pop-up� map which can be used without having to leave game (�M� Key)
� Added new menu option that allows rate setting for different internet connection speeds
� Implemented basic filters for server lists. Now servers can be filtered for the following:
o Favorites
o Hide password protected servers
o Hide high ping servers
o Hide servers w/earlier version of demo
o Hide empty, full servers
� Hostages are now released when you get them to the extraction area in Hostage Rescue mode

Play Balancing Fixes:
� raised pricing of sniper kit and bombing kit
� C4 bombs now last only 10 minutes
� refill rate of medkit and toolkit raised
� throwing grenades now reveals hidden snipers
� commander remains as commander even if he is killed. Only way to have a new cmdr is to revote or disconnect
� raised the distance player names are shown
� increased range of Infra-Red and Night Vision devices
� adjusted capture radius of flags
� Player only spawns once per round in Team Deathmatch and Hostage Rescue mode
� adjusted MG3 and PKM bullet spread value
� adjusted reloading speeds of all launchers
� changed behavior of non guided and locking missiles

Minor Fixes:
� Put delay of 60 seconds in place for team changes
� slight map adjustments
� implemented different tree destructions
� fixed many problems with swimming
� changed soldier jump and way jumps are handled
� fixed some gesture mix up with text and sound
� fixed fence animation with broken fences
� fixed several minor menu problems
� Soldier stance display now works correctly with Ctrl Key
� fixed reloading and timer display on unit secondary weapons
� put tutorial screens in place
� Implemented team menu to allow equipping before spawning in Deathmatch and Team Deathmatch modes
� Fixed several inconsistencies with unit settings regarding scopes, camera, weapons and physics
� fixed the slow motion bug for units without controllers (driver/pilots)
� fixed vanishing lock hud with apaches and hinds
� flashbang now has sound
� fixed/adjusted many sounds of units
� volume for long distance sounds adjusted
� implemented occlusion culling for faster speed
� fixed some particle effects problems with map change and units on hooks
� speedup of water Fx and fog
� improved support for logging crash errors
� removed ability to connect to local client with web interface

NOTE: There is a rare crash that a user can experience. The crash has to do with distance rendering of rockets. We only became recently aware of it and are addressing it now.
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Old 2004-04-23, 08:32 PM   [Ignore Me] #10
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so if I see a rocket, I just look at the ground until it passes by?
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Old 2004-04-23, 08:53 PM   [Ignore Me] #11
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Lmao.
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Old 2004-04-23, 09:16 PM   [Ignore Me] #12
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Grabbing now. Say, can we get a server up if this works?
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Old 2004-04-23, 09:19 PM   [Ignore Me] #13
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I have successfully played online.
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Old 2004-04-23, 09:30 PM   [Ignore Me] #14
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Originally Posted by Gohan
I have successfully played online.
A MIRICLE!
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Old 2004-04-23, 09:36 PM   [Ignore Me] #15
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j00 must be teh liar!
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