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View Poll Results: If the scales tipped one way or the other, which would you pick? | |||
FPS: The game should focus more on being fun to play as an individual. | 18 | 27.69% | |
RTS: The game should focus more on expanding on player tact. | 47 | 72.31% | |
Voters: 65. You may not vote on this poll |
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2012-02-02, 08:23 PM | [Ignore Me] #1 | ||
First Lieutenant
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As I've noted in another thread, there seems to be a split in the community on which direction Planetside 2 should be going in. Many threads seem to boil down to this question: Should it be more akin to an FPS or RTS? Planetside contains significant portions of both, but if the balance tipped one way or the other, which would you prefer?
FPS: People in the FPS camp believe that the enjoyment of individual players is paramount. The game wouldn't exist if players weren't having fun while playing. And the best way to accomplish that is to focus on the FPS aspects. RTS: People in the RTS camp believe that, while the game is indeed an FPS, it should expand on its MMO aspect to provide a wide variety of tact and depth on a mass scale. Which camp do you fall into, if any at all? Note that these are not just extremes. Just asking that if you had to pick one or the other, which would you pick? It's important to remember that both camps are right. While I personally believe that they should focus more on depth of tact, it is true that the game has to be fun for someone playing on the battlefield. Last edited by VioletZero; 2012-02-02 at 08:51 PM. |
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2012-02-02, 08:31 PM | [Ignore Me] #3 | ||
First Lieutenant
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By the way, although I personally fall into the RTS camp most of the time, there's no right answer here.
Neither of these are particularly "casual" or "hardcore." FPS camp players might want to make the gameplay more skill based so that when it comes down to 1 on 1 fights, the better player wins while an RTS camp player might say that it should come down to greater use of numbers. |
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2012-02-02, 08:31 PM | [Ignore Me] #4 | ||
Major
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I see it like this.
If people wanted a standard FPS with Team Deathmatch, Search and Destroy and/or Conquest. They'd play Counter Strike, MW3 or Battlefield 3. If people want a game like Planetside, then they'll play Planetside 2. You're not going to be able to beat MW3/BF3 at their own game. By all means, give it all the nice FPS things that people love, but remember its Planetside 2 and not Call of Duty. Tactics, thought and depth > Akimbo, Juggernauts and 14 year old children screaming down the comms. |
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2012-02-02, 08:33 PM | [Ignore Me] #6 | |||
First Lieutenant
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2012-02-02, 08:35 PM | [Ignore Me] #8 | |||
Major
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If you focus on tactics and teamwork, it will become more like Planetside 1. This is coming from someone who plays MW3 every night by the way. I like deathmatch FPS games, i just don't want Planetside to be one of them. |
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2012-02-02, 08:37 PM | [Ignore Me] #9 | ||
LOL WUT? RTS? Really?
I think I can understand where you would get the idea. I imagine the continental commander's map being very much like an RTS game in itself. But PlanetSide always has, always will, and always MUST BE an MMO FPS. Yeah, you may be managing your outfit and empire via an RTS-style interface, but at the end of the day, if you're going to want to get something done, you're going to have to get up off your ass and go shoot someone in the face. There can be no other way.
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Doctors kill people one at a time. Engineers do it in batches. Interior Crocodile Aviator IronFist After Dark |
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2012-02-02, 08:40 PM | [Ignore Me] #10 | |||
First Lieutenant
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2012-02-02, 08:43 PM | [Ignore Me] #11 | ||
You mean PS2 in its own genre? I think that argument is easier to make than calling PS2 an RTS game.
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Doctors kill people one at a time. Engineers do it in batches. Interior Crocodile Aviator IronFist After Dark |
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2012-02-02, 08:46 PM | [Ignore Me] #13 | ||
Lol you want actual zerg controls? Good luck with that.
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Doctors kill people one at a time. Engineers do it in batches. Interior Crocodile Aviator IronFist After Dark |
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2012-02-02, 08:47 PM | [Ignore Me] #14 | ||
Colonel
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Ah dear. I really don't think RTS is the right word (or initialism) to describe what you mean.
I think she's talking more about the logistics of battle. Intelligence, recon, support, resources etc. Not just having commanders viewing the battle as if it were an RTS. |
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