Originally Posted by Sobekeus
Rewarding killstreakers will only have one effect on the game ultimately: It will promote the worst kind of online playstyles.
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Originally Posted by I SandRock
I don't like bonuses that focus on killing. It'll make it too much a TDM game.
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That seems reasonable. However, the bounty idea actually makes it difficult for certain players to steamroll others, because after a certain point people are seeing you as priority over others. The bonus, in my mind, was to offset the increased difficulty of having people gunning for you. Noone should be penalized for doing well, but encouraging other players to fight and kill killstreakers seems like a good idea to me. I think it's a fair risk/reward mechanic, but I'm open to other suggestions.
Also, don't forget that the more cumulative benefits the killstreaker gets, the better the payoff would be for the soldier killing him.
Originally Posted by Knotz
You lost me at the french words...
Anyway, OT, I like the idea, but I think showing people a picture of the guy wont really do much... when theres going to be upwards of 600 people on that faction, then recognising one guy in the crowd is going to be near impossible, even if you know he's wearing generic_desert_camo#43
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It's obvious I typed this up while tired. I'll need to revise it. I was thinking the system would provide at least the location (because it's broadcast in a local area, I think per hex would work well), the name of the player and what he looks like. It's up to everyone around to spot him out of the crowd. Nothing too easy to find, but enough info for people to be on the lookout. I think paid customization will also play a factor in this.
Originally Posted by Jinxsey
So long as the focus is on integrating bounty play into mission play, I think this could add a realy interesting little meta-game.
Bouties could also be placed on players who cap multiple objectives, or set by high-level players who spend their own personal resources as a reward payout.
Hell an outfit could post bounties on players from a rival outfit.
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I wanted to keep away from any involvement from outside of the fight itself. I feel like posting bounties on people might be too easily used to grief and it's not really conducive to helping your empire take objectives, which is what they main thrust of the game should be about.
I think the local automatic bounty system could take into account captures and other offensive actions. I'm not sure how it would all work in, but it could probably be ironed out somehow.
Originally Posted by Cuross
The idea is amusing, but I think the killstreak bounty should start after much mucher more kills than even 15 or 20 for more bonuses. We already have killstreaks and bonuses that start to accrue after three kills in one life, so everyone already has a goal to work towards as far as that goes. Depending on position and tactics, I can foresee many people getting fifteen kills rather easily, and I'm suspecting that those people will be earning great big gobs of xp after that.
A bounty system would be a fun and diversifying way to create a sense of stress, but with two thousand players on that faction, it will literally be like finding a needle in a haystack. A black and red, blue and yellow, purple and teal haystack. I honestly think it might be more trouble than it's worth for the time being, and the benefits are slim.
I also personally think that these should remain out of the statistics because people really don't need to have their ego boosted any more than it will be once the game starts
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Well, it's 2000 people on a continent. The idea is to have the system work locally (per hex?). As if someone in another faction has been causing problems and your empire broadcasts it to all troops in the area. I don't think it would be too hard to find someone in that small of an area. Besides that, it's more like a target of opportunity than something people will be really going for. Captures and objectives should be first priority.
I agree on the number of kills. I was pretty tired when I wrote this, so I just spitballed a number off the top of my head. It would have to take into consideration how well an average player does once we get some test data on it. I also didn't think about the fact that people ALREADY get killstreak bonuses. The system they have for it now would probably work fine for this idea.
I personally like the idea of merits and they should be awarded for anything that takes time and work to do. It's a facet of the game that awards players without messing up the game balance at all.