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2012-01-28, 07:28 PM | [Ignore Me] #1 | ||
Private
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Hi, I'm new to Ps. After seeing online and magazine previews of Ps2 I decided it looked good enough to get involved. As I haven't tried Ps1 yet, and don't know an awful lot about weapons/guns/teams/systems e.t.c. Are there Teams/clans within factions? Can you even have seperate teams within those?
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2012-01-28, 07:33 PM | [Ignore Me] #2 | ||
Major General
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There's outfits (same as guilds). No structure inside of outfits other then leader named status tags.
The game has squads (10 member max) and platoons (3 squads). Each squad has a leader. The squad leader earns command experience points vs. battle experience points when taking objectives. |
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2012-01-28, 07:51 PM | [Ignore Me] #3 | ||||
Staff Sergeant
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2012-01-28, 07:53 PM | [Ignore Me] #4 | |||
Private
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2012-01-28, 08:14 PM | [Ignore Me] #5 | |||
Lieutenant General
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You had the option to lock a platoon to invite or outfit members only. @Conq: Not sure if it'll act as its own tree, if not, BEP, otherwise could be through squad leading again as squadleaders will be returning (that respawn ability was called "spawn on squadleader" after all). |
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2012-01-29, 07:15 AM | [Ignore Me] #6 | ||
guilds are called outfits on auraxis.
being in an outfit gives the same advantages as in most other mmos. like having special outfit chat and easy squadforming. you form squads of up to 10 players and you can totally mix with ourfit mates and strangers. you can limit your squad to outfit mates only, if you are the leader and want to. 3 squads can join together to form a platoon of up to 30 players. again it´s possible to invite random players/squads. when the squad captures bases or generates xp by slaughtering vanu scum, the xp is not only given to the individual players who got the kills, but every teammate gets some xp as well. so the bigger the squads, the more xp for everybody. that info is about planetside 1, though. we don´t know very much about changes in ps2. what we know is, that leaders will be able to set up mission assignments for other players to complete.propably on a squad and an outfitlevel. in ps1 they could setup waypoints for the platoon and scribble on the map. and outfits will be able to customise their appearance for a badass "guild-look" (the term outfit still generates confusion when trying to talk about clothing outfits) matt also hinted at the ability to specialise outfits on certain military roles by some kind of outfit-skilltree or special vehicle/equipment unlocks.
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***********************official bittervet********************* stand tall, fight bold, wear blue and gold! Last edited by Shogun; 2012-01-29 at 07:43 AM. |
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2012-01-29, 07:33 AM | [Ignore Me] #7 | ||
Sergeant Major
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Grabbed this outta the POTD up top.
In the picture you can see the 3 squads at the top of the screen. Each squad has its own chat, plus the 3 squad leaders get a chat channel, and the leader of gold squad is teh platoon leader and gets another chat channel with other platoon leaders on the continent to help coordinate. Also as the others have said, squads can be made up of anyone from your faction. Outfits (Clans) were just groups of people that usually played together. No, friendly fire was on so you could Team Kill if ya wanted (grief system would lock your weapons if you TKed too much), but if your in the same faction, your on the same side. |
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2012-01-29, 01:20 PM | [Ignore Me] #8 | ||
Sergeant Major
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While the technical structure in Planetside is based on squads and platoons, the real backbone of each empire is based on outfits. Outfits often use TS or Ventrillo to coordinate their members, thy ususally have forums to discuss ingame tactics (some of them even has a "playbook" or at least 1-2 standard procedures that they usually stick to when dealing with different situataions).
Outfits also set up their own hierarchy, system of duties and privilegies (way more duties than the latter in higher ranks). Old members usually provide training to new members (on forums and ingame too). Consider most outfits as brotherhoods or simply Clans - in the old way. There is no central command stucture in PS1. Each empire has these squads and platoons based mostly on the outfits that are fully independent. Consider them as mercenary teams or warbands. The more cohesion within these outfits exist, the more successful the empire is. |
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2012-01-29, 06:13 PM | [Ignore Me] #9 | ||
Staff Sergeant
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Three Way Battle Royal.
Red (Terran Republic) vs. Purple (Vanu Society) vs. Blue (New Conglomerate) The world is yours to control or loose. Go. Youtube is your friend Because these guys videos use to make me laugh. Last edited by Tasorin; 2012-01-29 at 06:18 PM. |
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2012-01-29, 06:38 PM | [Ignore Me] #10 | |||
Brigadier General
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Given that you never played planetside, but seem to have a MMO and a FPS background (yea, i can figure that from the little text you wrote, i am THAT good ), lets give you a quick rundown: The only real "teams" are the 3 factions. When you create a character, you choose your faction (Terran Republic, New Conglomerate, Vanu Sovereignty), and then you are part of that faction, forever. Within each faction are player created outfits (Clans/guilds pretty much, we call them Outfits). While not a whole lot of information has been given about the abilitys of Outfits, its save to say that they for once are like any other Guild in other games, means you get all the nifty managment tools for large player groups. What we know so far for Planetside 2 about them is that Outfits can customize themself, means a Outfit using mostly Tanks can spec into those tanks, and that would give them outfit wide customization abilitys (different painting on the tanks, propably some special sidegrades, etc) Now, Squads and Platoons are a whole different story. Those are pretty much your groups (squad, up to 10 people), and Raids (Several squads, up to 3 in Planetside, apperently up to 4 in Planetside 2). You can get anyone you want from your faction into a squad or platoon, there are no limits. Yet, if you want, you can obivously only fill your squads and platoon with Outfit members. Shooting members of your faction is obviously Friendly Fire. No word yet on a e-sport aspect within the game (small scale Platoon vs Platoon battles for example), may get something like this at some point after release. Now, onto Weapons: There are two kind of weapons: Common pool (nanite systems) and Empire Specific. Common pool is the weapon and vehicle pool all factions have access to, empire specific is stuff that only one empire has access to. For more details, check this forum, top thread (planetside 2 information thread something from bags), theres a SHITLOAD of info there. As for the systems: Well, i could write a little book about that stuff just from Planetside 1. We lack full information yet about this stuff for planetside 2 tho, but lets make this crystal clear, so we are indeed on the same page: There are no NPCs. Every Friendly thing you see, and every enemy thing you see, is a Player (Infantary), controlled by a player (vehicles, turrets) or placed by a player (Combat depoyables like mines). No bots, no crap, just 100% pure PVP. |
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