Originally Posted by FastAndFree
Well, there is a solution for that... Don't use the glasses if it causes you discomfort
I'm sure there are people who either use them for prolonged periods without ill effects or just alternate between using them and "resting" their eyes (by staring at a display >_>)
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Back in '02-'04 I could play numerous games in stereo (Descent 2, Quake 2, MOHAA, PS1) for hours on end without much eyestrain. It's a good idea to rest your eyes for a few mins when using it every couple of hours tho, just like it's a good idea to rest your eyes after using a PC for extended periods.
Originally Posted by Shogun
someone twitter the ui dev to include working z axis values to all ui stuff, and i think we are set for 3d.
i would so love to try planetside 2 in 3d! only played descent in 3d long time ago, but it was fun! too bad the shutters i bought back then had no future and didnt get supported in any other games.
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What model glasses do you have? They might work with Nvidia stereo drivers in Vista/Win7.
Originally Posted by none
It is uncomfortable to play in 3D, not to mention harder and it drains your system. Remember your running your FPS twice over.
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It causes exactly as much "drain" on your system as running a game that spans across two monitors. That's how active LCD glasses work, the stereo drivers tell your vid card to draw 2 separate images for each frame (one for each eye), effectively doubling the horizontal resolution (e.g. - 3840x1080 worth of pixels instead of 1920x1080).
Originally Posted by Knocky
If they are even considering doing something that so few will even use, I really hope they do so looooooooooooooooong after the initial release. Do not waste a single second on it right now.
When 3d gets to the point that you dont have to wear those dumbass glasses then we can talk.
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My guess is that if they don't develop the UI to be "3D-friendly" from the start it probably won't happen at all since they'd have to make changes/additions to the UI. But AFAIK it shouldn't cause any more development time to do it right from the start. They just have to make the decision to design all in-game elements so they contain a proper z-value. It's not like they're porting it to a different OS or game-engine. All the "extra" work is done by the stereo drivers included with the glasses you buy.
For those of you that are calling 3d glasses a "gimmick," have you actually used a properly configured pair of shutter glasses in a 3D game, or are you just going by what you've seen at a local Best Buy display or iMax theater using cheap, non-powered $5 polarized glasses?
If it's the latter, then please,
shaddup!
Seriously, Direct3D games look amazing when properly configured as long as the UI is done correctly. It's not the same thing as watching "3DTV" or iMax movies.