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[Ignore Me] #1 | ||
Hey all,
The latest in my "Analyze This" video series is up on YouTube. This particular video takes a look into the most commonly asked questions on my stream chat (twitch.tv/itzmurda_tv) regarding everything from game settings to keybinds and general functionality of the game. Some of the settings or binds in PS2 are a little bit hidden or counter-intuitive, or perhaps were added in a later patch and overlooked -- this video makes sure you don't skip a beat! My apologies in advance for the length of the video, but I was surprised how many regular PlanetSide 2 players in my stream were genuinely were unaware of many of these things and wanted to provide a thorough, yet helpful commentary for as many people as I can possibly reach with this video. In short, a list of the topics covered in the video (in the order they appear) are: - Centralized HUD Mode - Customized Colors - Engineer Turret also functions as an Ammo Box! - Holding Breath while sniping to avoid scope sway - Redeploying via Hotkey (continue moving around) - Instant Action via Hotkey with preview of deployment region - Autorun (yes, it was finally added by popular demand!) - Selectable Fire Modes - Toggling Attachments (Laser Dot/Flashlight) - Expanding Minimap - Zooming Minimap - Turning Off Voice Chat for certain channels - Vehicle Management Pane - Pitching Aircraft via keys for greater mobility As always, thank you all so much for your support and feedback. If you found this useful, please hit that thumbs up button and subscribe/follow my channels for future content! You can give me a holler on Twitter @xItZMuRdAx as well. Thanks! Last edited by ItZMuRdA; 2013-05-29 at 05:53 PM. |
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[Ignore Me] #2 | ||
Master Sergeant
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WTF??? That Engineer Turret shit is obviously not intended and needs to be fixed.
Why the hell would ANYONE carry an ammobox if you can do that? What a weird thing to leave in the game. It's like they originally had ammo boxes working like that, where you switch with a key between it and your turret, but then later changed it to have it's own weapon slot, but forgot to remove the former method. Brain damage much? Last edited by Tom Peters; 2013-05-29 at 06:15 PM. |
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[Ignore Me] #3 | |||
Corporal
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[Ignore Me] #5 | ||
Captain
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Great stuff!
__________________
![]() ![]() In planetside since the close beta of the first game! Outfit Brasileira de Planetside 2 |
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[Ignore Me] #6 | |||
Contributor Lieutenant Colonel
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[Ignore Me] #7 | |||
Major
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I don't think they intended to be use like that. and yes you should choose between ammo and mines..... The whole point of classes and consumables is choice. |
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[Ignore Me] #9 | ||||
Corporal
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Good work on that video. That's true lots of things have to be find yourself cause it's wrote nowhere.
BUT you also have to know that cert on ammo box work also with turrel ammo box. Last edited by OmegaPREDATOR; 2013-05-30 at 12:31 AM. |
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[Ignore Me] #10 | ||
Captain
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Can you do that? Lol
__________________
![]() ![]() In planetside since the close beta of the first game! Outfit Brasileira de Planetside 2 |
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[Ignore Me] #11 | ||
Private
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many beginner players from my community didnt know about this..
thx for your sharing and yes i want more tutorial planetside 2. more up to date tutorial. the game is more difficult to understand than cod or bf franchise.. |
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[Ignore Me] #12 | |||
Master Sergeant
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This is something a lot of people haven't heard of because it probably wasn't intended. There is NO reason for any engineer to have ammo kits in their utility now, and that makes them have double the amount of utility they had before. It makes the engineers have more options than they should. This is called making something imbalanced. Maybe you've heard of it? |
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[Ignore Me] #15 | ||
I don't know why they don't just make ammo drop the class ability and then mines are retained under utilities.
Making people choose would be crap so no, this feature should not be removed - yes it is intended.
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