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2009-12-09, 04:20 PM | [Ignore Me] #1 | ||
Lieutenant Colonel
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UPDATE: I have been hard at work making concepts for PS2, check them out here: https://sites.google.com/site/planetsideupgradeproject/
Original 2009 Post: Below you can see my basic ideas for a Planetside Upgrade Project, essentially forging the existing game into PS2. I wrote this over the Summer, when I had my holiday (teachings not too bad and before PSNext was even rumoured. As I cancelled my subscription to PS about 3 years ago, and only played since for the recent reactivation some of my ideas may not be consistent with the current state of the game and I unfortunatly can not post this on the official forums. Anyway, enough babble and onto the good stuff. Planetside Upgrade Project The Planetside Upgrade Project (PUP) is an open development team, made up of fans of the game who are interested in improving the game to continue its lifespan. This requires support from the existing Planetside development personnel, particularly in accessing the required files for editing. Without this support and access PUP will never get off the ground. This is entirely community run, we need volunteers who are willing to put time and effort in to improve the game for all, as well as input from players as to what aspects of PUP is worth pursuing. The project is broken down into three phases which would ideally be completed in order, but do not have to be; Phase 1 This is aimed at improving the existing graphics; upgrading textures and models to more detailed versions, and increasing the draw distance, especially on distant hills. This would be an optional download. Details:
Phase 2 is about improving existing game systems; for example giving infantry a separate hit box for the head, allowing head shots to deal more damage. This would also carry across to vehicles, giving them weaker rear armour and buggy/ATV drivers being able to be killed within the vehicle as originally intended. Phase 2 would also include redesigning continents and the bases and towers on them, making each base unique is the ultimate goal. This would include upgrades to outfit systems; giving them more visibility, usefulness and their leaders more control over them. This would be a necessary download. Details:
Phase 3 would concern new additions to the game, giving players new equipment to use; both weaponry, vehicles and support equipment. This could also include my proposed Vehicle Hard Point System. This would be a necessary download. Details:
A variety of these changes are controversial and would have to be decided by the community whether the PUP should include them or not. However, these would not be votes on the forums, these would be votes in the game world. All proposed changes would be discussed in detail before implementation, and could be tested for at least a week before the patch and could be rolled back if necessary. Last edited by DviddLeff; 2013-06-04 at 03:25 PM. |
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