WorthPlaying brings us the latest review for Core Combat.
The big strike against Core Combat is that the player base is largely ignoring it right now. The modules all work on timers, and while once the timers run out there's a flurry of activity most of my trips "down under" have been as eventful as a walk in the park--and not Central Park at 1 AM. Right now, there just aren't a lot of benefits to going spelunking. The dev teams have been listening and are in the early stages of doing some revamps to make using Core Combat more appealing. Also, only two of the six caverns are open at one time, with the closed ones on a rotation scheme when one of the open ones closes.
Read the rest at
www.worthplaying.com.
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