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2013-02-02, 03:14 AM | [Ignore Me] #1 | ||
Contributor Major
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Everything else is the same. Yes, that means you have to choose between certing or pulling a vehicle, max, grenade, etc. OMG, the horror of it all! End result? I would sure as hell hope the end result would be that people would actually fight each other while trying to own as much territory as possible. The game is supposed to be about fighting for territory. Note that I said "fighting". I think this change would solve many problems we're seeing in the game, because resources will mean everything. Want that cool new cert for your Reaver? Well, better get your buddies together to capture and hold some territory that grants air resources! Scared to pull your Reaver? Well, you should be, until you're so good with it that you aren't scared of anything! This is how we though the game was going to work, but it clearly does not work this way at all and the level of fun to be had in Planetside 2 suffers greatly for it. People go on and on, day in and day out, about how PS2 needs a "meta game" or a "lattice" or whatever to make it work properly, when all it really NEEDS is this simple solution I have provided (which makes managing resources via territory control "the meta game"). Make this change and all of a sudden every damned hex on the map really matters to people. When hexes matter, people will defend them and good fights will be had by all. The rest of the things people would like in the game will simply be the gravy on top of a solid foundation of wicked Christmas turkey and mashed potatoes! I am hungry. Good night. |
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2013-02-02, 10:36 AM | [Ignore Me] #4 | |||
First Sergeant
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If more conts are introduced, its going to be even worse. VERY BAD IDEA (at least without intercontinental links, lattice and scaling resource systems) /thread Last edited by Mietz; 2013-02-02 at 10:37 AM. |
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2013-02-02, 10:46 AM | [Ignore Me] #5 | ||
Contributor Second Lieutenant
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I dont like it at all. We need dynamic xp gain. We need shared squad xp. We need shared vehicle (gunners/driver) xp. Cert points are way too big as a unit to measure your progress in the game.
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2013-02-02, 10:53 AM | [Ignore Me] #6 | ||
Contributor General
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I can't see the point in resources at all.
I think the reason they were introduce was to provide a reason to attack outposts. But in reality, the capture XP and the fact that they're a stepping stone to the main bases is enough. Resources are a good exsample of adding complexity without adding depth. |
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2013-02-02, 12:52 PM | [Ignore Me] #7 | ||
First Sergeant
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They will continue to add content bonuses for higher BRs, I can imagine.
There are 100 BRs though, so it would likely be something for "every 10 battle ranks". Other than a change in your decal and title, it might be rough to find a unique bonus for every single rank up.
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2013-02-02, 02:59 PM | [Ignore Me] #8 | |||
Contributor Major
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I wrote (and highlighted in yellow) that people only get resources when actively fighting. You could sit on a continent that you own all day if you like, but it wont help you gain certs/resources. As for the coment about resources being complicated, I say that XP is the complicated, convoluted thing in the game. The way it's given out is so messed up, especially after this patch, that there's no point in trying to understand it. Just kill dudes and fix things and know you're rewarded for it. The best part about the concept I put forward is that it makes the game about doing what is going to help the team succeed, rather than what will grant you the most xp. You wont get xp for shooting people or fixing things, but you will do those things because they are the right thing to do. |
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2013-02-02, 06:04 PM | [Ignore Me] #9 | |||
First Sergeant
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By the way, they had a resource = certs system in the past. It's called auraxium, and we all know how that turned out. |
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2013-02-02, 06:37 PM | [Ignore Me] #10 | |||
Contributor Major
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Thankfully, not everyone in PS2 feels or plays like you. |
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2013-02-02, 07:24 PM | [Ignore Me] #11 | ||
First Sergeant
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I'd like if certs would be gained only from capping & holding bases.
Auraxium had the issue that you could only get it from major bases, so how that turned out was...the bases that produced it were constant focus in battles and with the ridiculous short time it took to cap bases made it so that u were constantly traveling to the next battle which sucked. Now that we don't have auraxium, people only go to the place that has the highest XP potential and battles are even more static since majority of players are at the middle of indar at all a times. I'm bored as hell of the place but it's the only sure place u can find lot of action in. So we went from bad system to another bad system, that's maybe even worse, imo. What if they made all bases produce auraxium? That way there would be a reason to capture as much territory as you possibly can. And even more reason to actively defend the land you allready own. The current system rewards selfish players that are masters of modern FPS-pwnage, instead of teamplayers. I think this would be really good system once we have continent locking and intercontinental warfare, it would make it satisfying to take over continents. I was actually gonna post a similar thread yesterday, but just didn't bother cause I hadn't thought about it indepth. So there might be some problems I can't think of atm. Last edited by Vashyo; 2013-02-02 at 07:42 PM. |
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2013-02-02, 07:45 PM | [Ignore Me] #12 | ||
Lieutenant Colonel
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Ummm isnt it already part of the road map that BR will no longer be just a measure of certs?
But anyway - the OPs idea iof simply removing BR is lame and selfish. There is nothing wrong about have some sort of measure of either your efforts in the game many players enjoy that - the game is aimed at mant types of people.
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Wherever you went - Here you are. |
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2013-02-02, 07:57 PM | [Ignore Me] #13 | |||
First Sergeant
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How does one distinguish if someone is "actively fighting"? How do you propose the game code is supposed to handle that? Guns fired near you? Bullets fly near you? Damage taken? Enemy forces in the same hex as you? What is the metric, the numbers, the game needs to use to see "active fight" or "not active fight"? Right now this measure is XP, but since you would remove that, how do you propose to measure the "active fight"? With KD? Repairs provided? Meters traveled? What about dedicated pilots? They don't get certs if they move troops from a non-fighting area to a fighting area? The only thing you would do is replace the XP system with another XP system (that isn't called XP but still is used as a metric of performance). The XP system is a way of measuring combat performance, what you are proposing is removing a way of measuring performance, but replacing it with...what exactly? Magic? Free Certs? It's why I charitably read it as "fights are happening on the map" because else your suggestion becomes even more flawed/unobtainable. Your system is easily exploited. |
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2013-02-02, 08:01 PM | [Ignore Me] #14 | ||
Contributor Major
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Making rank/levels DO something useful is fine with me. I just thought it may as well not be in the game in its current state. Without it in the game people will just look at someone's certs and other stats as measurements of progress.
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