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Old 2011-06-28, 04:22 PM   [Ignore Me] #1
LordReaver
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Inventory Management


I would like to see a system where you can set what is supposed to go where, when you do not have it yet. That way when you go loot stuff, it automatically goes where it's supposed to.

In example, you would start with a normal inventory, that you would then specify what goes where.


Here, yellow indicates ammo, green as tools, red as medpacks, and purple as grenades.


Now when you go loot/purchase stuff, it ends up right where it should be.


The positions would save with the loadout.
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Old 2011-06-28, 04:28 PM   [Ignore Me] #2
Canaris
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Re: Inventory Management


Also I'd like to see a much larger amount of favourite slots if that's not to much trouble
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Old 2011-06-28, 04:33 PM   [Ignore Me] #3
Vancha
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Re: Inventory Management


Would this be for favourites or in general, and how would you select what was for where?

Last edited by Vancha; 2011-06-28 at 04:34 PM.
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Old 2011-06-28, 05:18 PM   [Ignore Me] #4
Raymac
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Re: Inventory Management


I like the idea as long as you get to set the zones like you said. I actually liked the blank slate inventory idea since you could create so many different loadout options, but this is a clever way to streamline that.

This is a pretty good idea because the way it is now, looting a backpack always spells instant death for me. Even if I'm the only one on a continent, some sniper or cloaker will come out of nowhere to gank me while I'm digging through the backpack.
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Old 2011-06-28, 05:53 PM   [Ignore Me] #5
kamikava
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Re: Inventory Management


This is a good idea. As a token of my positive consideration of your proposal, i shall award you this.



A thumbs up.
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Old 2011-06-28, 07:13 PM   [Ignore Me] #6
LordReaver
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Re: Inventory Management


Originally Posted by Vancha View Post
Would this be for favourites or in general, and how would you select what was for where?
It would be in general, but it the way you organized it would be saved with your favs.
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Old 2011-06-29, 12:42 PM   [Ignore Me] #7
Aractain
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Re: Inventory Management


How would you feel if they simplified the inventory to a list system with a max number of items rather than a slot positioning system?

Or a system more like arma 2s with so much space for each type (primary, seconday, ammo, equipment, side arm etc)?
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Old 2011-06-29, 01:14 PM   [Ignore Me] #8
Furret
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Re: Inventory Management


It wouldn't bother me if they did that, but I really like the system they have now, it forces you to think a little bit about how to best organize your inventory and it also limits the number of differently sized items you can carry, so maybe you have to sacrifice one extra ammo box to fit in those two extra medkits you need.
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Old 2011-06-29, 01:29 PM   [Ignore Me] #9
Sirisian
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Re: Inventory Management


Originally Posted by Aractain View Post
How would you feel if they simplified the inventory to a list system with a max number of items rather than a slot positioning system?
Exactly. Even keeping the size value and you'd get rid of the packing problem.
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Old 2011-06-29, 03:56 PM   [Ignore Me] #10
Firefly
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Re: Inventory Management


If you want to take the smallest shred of realism out of the system, then okay.

A list means that regardless, you can put X-amount in a backpack. Gee I sure wish we had that in Battalion. So let's say you have five items. Hmm, I think I'll take my crate of porn mags, because that's one item. A kitchen sink so I can wash my dirty balls. That'll fit in my backpack, because it's one item. A pair of boots, that's one item - who the fuck wears one boot? So we're up to three. I'd also like to add my Capuchino machine. That'll fit on top of the kitchen sink because it's one item. And instead of slinging my sleeping bag on the rucksack, I'll just toss a goddamn mattress in there - mmmm good night's sleep on patrol, AH TELL YA H-WAT.

As opposed to, say, getting only what you can fit.

As for getting everything in it's place... why not purchase the stuff in order, and then take two seconds to adjust it if it's wrong? Then save it to that nifty thing called a load-out?

If it ain't broke don't fix it.
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Old 2011-06-29, 05:20 PM   [Ignore Me] #11
DviddLeff
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Re: Inventory Management


I do wonder if the inventory system could be improved; at the very least I feel that Standard and Light armour should have a "short" carbine holster instead of the "long" rifle holster; restricting them to MA and SA weapons rather than current HA or AV, while rexo could equip the bulkier weapons.

That way Rexo is the choice for dedicated infantry, while Agile is there for vehicle drivers.
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Old 2011-06-29, 05:38 PM   [Ignore Me] #12
Aractain
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Re: Inventory Management


I think a system closer to an X-Com paper doll would be better personally. Belt slots, shoulder, leg slots and backpack and only one heavy weapon per character (so AV or HA in Planetside 1 - not both).

Heres one from apoc thanks to google:


Last edited by Aractain; 2011-06-29 at 05:39 PM.
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Old 2011-06-29, 05:59 PM   [Ignore Me] #13
Redshift
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Re: Inventory Management


Originally Posted by Aractain View Post
and only one heavy weapon per character (so AV or HA in Planetside 1 - not both).
[/IMG]
If you could only carry HA or AV everyone would be in a MAX, no one will choose AV over HA
on a side note paperdolls are horrible,
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Old 2011-06-29, 06:16 PM   [Ignore Me] #14
Raymac
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Re: Inventory Management


Originally Posted by Firefly View Post
As for getting everything in it's place... why not purchase the stuff in order, and then take two seconds to adjust it if it's wrong? Then save it to that nifty thing called a load-out?

If it ain't broke don't fix it.
Well thats all well and good when you are calmly getting your load-out set in the safety of the spawn room in the Sanc, but there's more to it than that.

What would Marisa Tomei from My Cousin Vinny say? Imagine you're a TR soldier and you are walking along, the sun is shining on your goggled face, there's a nice cool breeze. Then you see backpack on the ground. You could use some extra ammo, so you are in luck. You just gently reach down and start rummaging through the backpack, selecting the things you want to take with you when BAM!! A fuckin' bullet rips off part of your head. Your brains are lying on the ground in little bloody pieces.

Now I ask ya, would you give a fuck what kind of pants the son-of-a-bitch who shot you was wearing? And don't you think there should be a more efficient way of organizing your stuff so it doesn't take a week to loot a backpack?
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Old 2011-06-29, 08:17 PM   [Ignore Me] #15
BorisBlade
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Re: Inventory Management


Originally Posted by DviddLeff View Post
I do wonder if the inventory system could be improved; at the very least I feel that Standard and Light armour should have a "short" carbine holster instead of the "long" rifle holster; restricting them to MA and SA weapons rather than current HA or AV, while rexo could equip the bulkier weapons.

That way Rexo is the choice for dedicated infantry, while Agile is there for vehicle drivers.
Yeah, ive seen some stuff on this same idea and i agree totally. No pilot should be bailing out of his reaver and firing a bazooka at me, or whip out a mini chaingun. Its completely absurd. MA sized slots for agile, let rexo have the bigger slots.

Maybe even more variation on weapon sizes and slot sizes. Or focus more on teh specialization. If you want to pilot you wear a pilot specific suit, maybe even get bonuses to your vehicle in some way, but it limits what you can carry and limits your armor. Then a few infantry suits, focused in various areas with armor/speed/inventory slots varying between them. Sniper suits as well with better camo but much less armor and just one slot to fit a sniper rifle. (pistol slots are baseline for most all suits). And inventory slots for various levels of weaponry such as MA/SA with a medium slot, HA/AV would need a large slot, sniper variants could be in both categories. Basically adding the medium sized slot.

Inventory management is fun, but not sure we need to worry too much about looting. Its supposed to be rough so you arent constantly just looting a corpse to always use the other empire's stuff. Plus if its too easy the fights over backpacks could get nasty.

And yeah we need more favorite slots.
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