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2011-07-21, 01:15 PM | [Ignore Me] #1 | ||
Sergeant
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My biggest hope for Planetside 2 is that they finally fix some of the most fexing problems for cloakers. One of the main problems being that people can tweak their vid cards to the point where they can see cloakers without Darklight. I know some people defend it as just using your system properly but it completely kills a whole playstyle thats only protection is its stealth.
The other thing I would like to see removed is that cloakers show when a commander uses Reveal Enemies. There is already enough trouble out there to look out for as a cloaker without having something you can't even prevent hanging over your head. I know theres no confirmation of that ability in PS2 yet but I'm hoping its addressed if it is. Otherwise cloaker mechanics are just find as long as you understand their limits. |
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2011-07-21, 01:20 PM | [Ignore Me] #2 | ||
Captain
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I'm not sure I agree with removal of reveal enemy. If you keep moving you shouldn't have an issue. What I would like to see is friendly fire damage reduced for cloakers. I die more to my NC "comrades" than I do to the enemies.
Sent from my SCH-I500 using Tapatalk
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2011-07-21, 01:23 PM | [Ignore Me] #3 | |||
First Lieutenant
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Just my opinion though. |
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2011-07-21, 02:09 PM | [Ignore Me] #5 | |||
Major
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What are you doing that gets you killed by friendlies so much? If you are in the front of a base push or tower push as a cloaker you deserve to die to friendly fire. |
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2011-07-21, 07:05 PM | [Ignore Me] #7 | |||
Master Sergeant
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On the other points of the thread: Leave reveal enemies alone; if there is an annoying cloaker who hacks your base then runs and sits in some isolated part of your base for 5 minutes just to come back and hack again; They deserve to be found with a reveal enemies; without it hunting down those cloakers would be nearly impossible... Leave friendly fire as it is; If you're running in between your guys and the enemy; you risk getting shot. That's just part of the job; I'm not saying running between an active fight is always a bad idea; I do it pretty often, but it has it's trade offs. Part of the reason it works so well is the enemy is worried about getting shot, not a cloaker; therefore you should have to worry about the same thing. If you get TKed; suck it up and try again, or else try a safer path... Friendlies being able to see cloakers might be nice, but I can also see how it would be annoying to friendlies. By which I mean, if you are a cloaker surging down a stairwell where there is an active fight; you shouldn't expect your teammates to stop firing for you; and you bouncing around their screen is as likely to get you shot as anything...
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Last edited by Mightymouser; 2011-07-21 at 07:12 PM. |
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2011-07-21, 06:52 PM | [Ignore Me] #9 | |||
Lieutenant Colonel
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Nerfing friendly fire for specific classes is never a good route to go, and some asshat will easily find a way to exploit this.
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xSilverLord
DARK, VS, old sig ^_^ |
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2011-07-21, 02:28 PM | [Ignore Me] #14 | ||
Captain
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I generally try to stay away the zerg. I never try to push in as a cloaker. People will see a shimmer and shoot before they see if a name is green or red. I could be on a hill or on the walls of a base doing recon and get hit by greenies who don't check their radar to see if someone is a green dot or not. I mean I understand that it is hard to avoid sometimes, but I hope the devs can figure something out.
Sent from my SCH-I500 using Tapatalk
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2011-07-21, 02:45 PM | [Ignore Me] #15 | ||
Contributor PlanetSide 2
Game Designer |
Cloakers like everyone else in the game need to learn to avoid large moving objects and putting themselves in positions where they are likely to take friendly fire. As an above poster noted dealing with friendly fire is a skill everyone needs to learn, including cloakers.
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