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2012-03-15, 02:40 AM | [Ignore Me] #1 | ||
First Sergeant
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I know the majority of people didn't like BFRs, I wasn't around when they were first introduced so I don't really know why cause mechs are cool.
But this is PlanetSide 2 and I think BFRs should be given a second chance because mechs are awesome and they would look BOSS in ForgeLight. Perhaps if they were exclusive to Outfits that are able to procure large amounts of resources? They would be quite powerful, but much fewer in number because of their difficulty to obtain. They could be really expensive to the point that even the best outfits would barely be able to afford more than one or two per day. I think if done right, they would be a lot of fun. |
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2012-03-15, 03:13 AM | [Ignore Me] #4 | ||
Contributor PlanetSide 2
Game Designer |
This game already has BFRs. They were resized down to a tank chassis and lost their shields and flight variants.
Driver gunning, customizable secondary gunner, and weak spot in the rear remains. |
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2012-03-15, 03:13 AM | [Ignore Me] #5 | ||
Captain
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No.
If a mech costs the same as 20 tanks and the mech is not as useful as 20 tanks it's wasteful, if it is as useful or more than 20 tanks it's over powered. There simply can not be any balance to it. Edit: POTD before my post http://www.planetside-universe.com/p...td.php?id=1330 Last edited by Kran De Loy; 2012-03-15 at 03:15 AM. |
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2012-03-15, 03:19 AM | [Ignore Me] #6 | ||
Captain
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There's simply no place for mech units that are more powerful than MBTs. Find some other niche for them and it may work out fine. But there is absolutely no place for uber units in PS2 or PS1, bar none, however expensive and difficult to obtain.
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2012-03-15, 06:43 AM | [Ignore Me] #9 | ||
Mechs fit stylistically, but the issue is gameplay niche. Would simply making a vehicle that retains much of the function of MBTs but is simply "better than" be an appropriate area of the game to add a vehicle for? This is the real consideration. How much of an improvement would it be to add something like mechs when their function is to simply be better than tanks?
Serious mech consideration posts need to think more about what function mechs would have which would make them distinct from other vehicles and expand the gameplay. Last edited by Warborn; 2012-03-15 at 06:47 AM. |
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2012-03-15, 06:59 AM | [Ignore Me] #11 | |||
Lieutenant Colonel
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This was discussed already and constructive suggestions were given for mechs in PS2 (along with different definitions of what people understand as "mech"): New single person mechs designed from scratch for PS2 http://www.planetside-universe.com/f...ad.php?t=36707 With that said, my opinion is that PS2 is far from being complete anyways and my guess is that the game will be released asap with a well-rounded infantry gameplay and a rushed vehicle gameplay ruined by all the shortcuts taken. Hopefully, devs will focus more on vehicle-side post-release and we will have a truly complete game by end of year 1. EDIT: And this is the opinion I share about PS2 vehicle gameplay: However, every player will be on one so it will be balanced. Last edited by sylphaen; 2012-03-15 at 07:01 AM. |
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2012-03-15, 07:15 AM | [Ignore Me] #12 | ||
Personally, if you're going to add Mechs then they need balancing. I'd say that mechs should be one of either two things. Close range vehicle support, they'd fight alongside the tanks providing extra firepower. In this scenario the mechs would be high armour but lower firepower than a tank, their role being to soak up fire. Or on the other hand, high powered and long range, a kind of bombarding vehicle, sitting way back behind the tanks blowing crap up with powerful weaponry, but very low armour.
OR you could have both, with 2 very distinct looking mechs, a small stumpy dwarflike roamer type mech perhaps for the close assault version and a tall gangly version for the high power long range but weak. Their stylistic design reflecting their roles and their strengths/weaknesses. In this respect I think they can support vehicle play as an interesting alternative as well as a nice visual difference to see roaming the battlefield. |
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2012-03-15, 07:28 AM | [Ignore Me] #14 | ||
Colonel
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I'm all for mechs, just not the supertank kind. More like upright/walking tanks than humanoid mecha, y'know?
A support mech, especially a deployable mech, would seem like a good thing to fill the holes of a spec-ops respawn point (for when Galaxies are just too damn huge), a radar/logistics vehicle, or possibly artillery if they ever figure out how to implement it well. Maybe even a command "base", where leaders can survey the battlefield. Plus whatever industrial roles might be involved (sort of like the ANT was, but hopefully without the drudgery). Last edited by Vancha; 2012-03-15 at 11:24 AM. |
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2012-03-15, 07:44 AM | [Ignore Me] #15 | ||
Sergeant
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Who would even want to flame him? He's absolutely right that mechs are awesome, the PS1 community thought so too back when they were announced.
I'd love them in the game too if they found a way to NOT make them silly overpowered with a role that overlapped everything in the game. |
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