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PSU: Way beyond FUBAR!
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2013-05-16, 10:30 PM | [Ignore Me] #1 | ||
Private
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I'm not making a post about how the striker is a game breaking weapon and all that.
Just curious about ways to counter it on the battlefield. Ever since it was introduced, i stopped almost completely fighting the TR and only engaged with the NC. Most of the time i'm in a tank or a scythe and if i happen to meet a TR heavy, i immediately turn tail and barely escape with my life. So...tactics thread i guess. |
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2013-05-17, 01:02 AM | [Ignore Me] #8 | ||
Master Sergeant
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Upvote this if you also get the "flares don't work" bug. Please
https://forums.station.sony.com/ps2/...flares.124350/ |
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2013-05-17, 01:09 AM | [Ignore Me] #9 | ||
Major
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This may be seen as aiding the enemy... but meh
As a Striker user, my lock on is sometimes broken by tanks using the terran, trees and buildings. Smoke breaks it for me as well. ESF that pop flares and fly behind things such as hills, buildings and trees also break my lock on. Having said that, some of the missles hit, sometimes... its all in the timing, I guess. Last edited by OCNSethy; 2013-05-17 at 02:00 AM. |
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2013-05-17, 01:36 AM | [Ignore Me] #10 | ||
Master Sergeant
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That appears to be functioning as intended, right?
If you aren't hitting most of your shots with the striker, then you probably aren't playing to its strengths. I'll even put my hand up and say they need to fix the bug where it pretends to fire rockets, but doesnt fire anything (same goes for the annihilator). But the tooltip for flares is pretty clear, no missiles should hit me for 5 seconds. |
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2013-05-17, 03:37 AM | [Ignore Me] #11 | ||
Sergeant Major
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The main issue isnt somuch the firepower itself its the firepower combined with lock on speed. I dont realy get why it lock son to aircraft to begin with. It has almost no downsides.
Even the lack of dumbfire is barely a problem due to the lock on speed. It should probably have that increased to be even longer than the Anihilaotr OR make it so you have to maintain lock longer to fire more missiles. Say 1.5 second per missile For instance you could quickly lock on and fire one misslile then pop back into cover or expose yourself for longer to get the full firepoower. This would give the victims an actual chance to avoid the darn thing. |
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2013-05-17, 05:36 AM | [Ignore Me] #12 | ||
Flares/IR Smoke will make you invulnerable to them for a time, if they still hit you then it's a bug.
Keep in mind that the striker, and every other lock on weapon for that matter, can only lock on to the middle of your vehicle. Doesn't take much cover to negate it, provided that there's any cover to be had. The biggest problem for ground vehicles comes when the striker team is above them. Of course stealth will increase the time it takes to get a lock on you, won't help you out in the open. But might give you enough time in areas with more cover.
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Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
Last edited by ChipMHazard; 2013-05-17 at 05:39 AM. |
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2013-05-17, 05:52 AM | [Ignore Me] #13 | ||
Major
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Yeh strikers still hit me after i use flares in my scythe which is quite annoying. I hate fighting the lock on republic Why can't strikers have to keep their crosshair on the target for missiles to keep lock and hit? Their easily the best weapon in game when used in groups.
Sometimes i will see the lock on sign and get hit straight away. Seriously though, something needs to be done to the striker. Its a fire and forget spamfest, it should be more skill based like having to keep on the target for missiles to hit. |
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