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2014-05-04, 09:15 PM | [Ignore Me] #1 | ||
ReachCast Show
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This week's ReachCast Community question is ...
"What Implant Do YOU Want To See In Game?" As always, respond here or e-mail us at [email protected] or call us at (415)787-3224!
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2014-05-05, 04:52 AM | [Ignore Me] #4 | ||
First Lieutenant
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Well understand that this is the systems team and most of the major issues are dependent on other teams. Implants is something that they can take care of now, while everything else depends on others. I'm just very hesitant on the energy system. It seems like something that could quickly increase the gap between rich and poor, and old and new players (and I say this as a player in since beta with over $300 invested).
Awareness is the big problem I have. I don't think you should be penalized for doing well. Its also a massive infiltrator nerf. I would instead have it maybe give a proper kill-cam like BF4's (if they mustn't remove it entirely). Also, sensor shield should not apply to sprinting targets. Ones I would like added Quick Reload - increases reload speed by 10%, 20%, 30% Strong Arm - increases the range that grenades can be thrown Counter-Sniper - while using a sniper rifle, auto spots of snipers who fire at you Lethality - negates the effects of nanoweave (no effect otherwise; a competitor to battle hardened) Quick Swap - faster switching between weapons Ammo Converter - allows you to replenish ammo off fallen enemies |
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2014-05-05, 07:50 AM | [Ignore Me] #5 | ||
Contributor General
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Implants are not something I particularly want. I would reckon the people in suits and spreadsheets would be in favour but I don't expect any better gameplay to come out of it.
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2014-05-06, 03:53 AM | [Ignore Me] #7 | ||
Second Lieutenant
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Implants to me seem like something people will keep the Tier 1's of running and rarely ever bother with the Tier 3's due to energy cost. The T3's will last what, 60 minutes based on what I saw on test? That isn't worth the time it will take to farm up energy for that implant imo. As stated above this will just further increase the gap between rich and poor players. SOE is a business and needs to make money but this is a pretty shakey way to go about it. We'll just have to see how it pans out. Personally, I'd rather there not be any implants that directly effect the flow of the game. Fun little bonuses and what not sure.
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2014-05-09, 06:29 AM | [Ignore Me] #12 | ||
Major
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Spot reflect - 50% chance player spotting you will be counter-spotted.
Haven't seen the live implants yet, not until they nerf the Liberators (and make it stop blowing sundies with no effort)..... |
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2014-05-10, 07:32 PM | [Ignore Me] #15 | ||
First Lieutenant
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Even that brief window is a vulnerability. Maybe massive is incorrect, but its still a nerf. I just think it severs to hurt a person who is actually inflicting damage.
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