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Old 2012-04-27, 03:15 PM   [Ignore Me] #1
Oryon22
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Tweet hints at FPS numbers


https://twitter.com/tomslick42/statu...41733933121538

Granted, we don't know the hardware specs or graphics settings... but still...
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Old 2012-04-27, 03:28 PM   [Ignore Me] #2
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Re: Tweet hints at FPS numbers


I'll buy whatever hardware it takes :D
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Old 2012-04-27, 04:05 PM   [Ignore Me] #3
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Re: Tweet hints at FPS numbers


Well its an MMO so I would imagine it was designed to run on a wide array of machines, I don't know about triple digits but I would imagine most people would be able to run the game at a rate that is unnoticeable to the eye. Of course this is all assuming you don't have some crazy Ghost in the Shell cyborg eyes that can watch a humming bird's wings flap in slow motion and see into the ultra-violet and infrared spectrums, and I'm sure you weren't intentionally discriminated against if you do.

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Old 2012-04-27, 04:10 PM   [Ignore Me] #4
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Re: Tweet hints at FPS numbers


Uh oh, another PS2 dev to follow. Thanks
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Old 2012-04-27, 04:18 PM   [Ignore Me] #5
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Re: Tweet hints at FPS numbers


I'd be happy with 30fps without any dropped frames. I've heard this is the limit of the human eye, but there are other factors at play with games.
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Old 2012-04-27, 04:25 PM   [Ignore Me] #6
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Re: Tweet hints at FPS numbers


It isnt as simple as 30 FPS. Perhaps the secret is in the "dropped frames" or something, but I've yet to see a game where I wouldnt be able to tell a world apart in 30 fps and 60 fps. Beyond 50 I dont really see a difference personally.
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Old 2012-04-27, 04:25 PM   [Ignore Me] #7
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Re: Tweet hints at FPS numbers


Originally Posted by CViolet View Post
I'd be happy with 30fps without any dropped frames. I've heard this is the limit of the human eye, but there are other factors at play with games.
More than 60FPS and I don't see the difference. But I can clearly see the difference between 30 and 60 FPS.

Anyways sounds great. However I am curious what specs he has and on with settings.
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Old 2012-04-27, 04:36 PM   [Ignore Me] #8
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Re: Tweet hints at FPS numbers


I can see the difference as well. Interestingly though. I can't really see any choppiness in movies that were recorded at 24fps (the old standard). My guess is that since video game fame rates are never constant, it causes a conflict with your monitors refresh rate and thus drops a frame here and there.

Interestingly, nvidia's new cards advertise the ability to slow down frame rates when the hardware is overkill for rendering certain games. I wonder if this would make for a smoother looking 30fps if all frames were delivered at precisely that rate?
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Old 2012-04-27, 04:39 PM   [Ignore Me] #9
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Re: Tweet hints at FPS numbers


three digits framerate...

sounds like they are getting things done and the optimization is going well!
remember the very first agn exclusive gameplay sneak preview?
with higby walking through an empty base without any action?
didn´t he mention a framerate of 30 or something?

now think about how much the game has changed from then and how much graphical stress has been added! and now a coder states that three digits fps rates make him smile...
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Click here to go to the next VIP post in this thread.   Old 2012-04-27, 05:02 PM   [Ignore Me] #10
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Re: Tweet hints at FPS numbers


I will say it wasn't your daddy's 486DX50, that's for sure.
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Old 2012-04-27, 05:12 PM   [Ignore Me] #11
headcrab13
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Re: Tweet hints at FPS numbers


Originally Posted by lolroflroflcake View Post
Well its an MMO so I would imagine it was designed to run on a wide array of machines, I don't know about triple digits but I would imagine most people would be able to run the game at a rate that is unnoticeable to the eye.
You're definitely right that they'll be trying to bring Planetside 2 to the largest number of machines possible, but I guarantee you it's going to take some SERIOUS hardware to run this baby on max settings at 60+ fps.
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Old 2012-04-27, 05:39 PM   [Ignore Me] #12
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Re: Tweet hints at FPS numbers


Originally Posted by CyclesMcHurtz View Post
I will say it wasn't your daddy's 486DX50, that's for sure.
i am that dad, and it had a 540 meg .... MEG hard drive that ran Tie Fighter in all it's glory on it's 512k of video ram...

kp
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Old 2012-04-27, 05:49 PM   [Ignore Me] #13
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Re: Tweet hints at FPS numbers


Originally Posted by CyclesMcHurtz View Post
I will say it wasn't your daddy's 486DX50, that's for sure.
Ill be damned... I am another "daddy", I had very similar to that back in the day... except it was an SX25, if memory serves... Commodore 64 was my intro to computer gaming...
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Click here to go to the next VIP post in this thread.   Old 2012-04-27, 05:50 PM   [Ignore Me] #14
CyclesMcHurtz
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Re: Tweet hints at FPS numbers


Originally Posted by KiddParK View Post
i am that dad, and it had a 540 meg .... MEG hard drive that ran Tie Fighter in all it's glory on it's 512k of video ram...

kp
I remember running my 286/12 (with a Turbo button!) off floppies as well. And then installing the 20Meg hard disk with DOS 3.2! I even had EGA graphics!
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Last edited by CutterJohn; 2012-04-27 at 09:39 PM. Reason: Oops.. Hit edit instead of quote.
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Click here to go to the next VIP post in this thread.   Old 2012-04-27, 05:54 PM   [Ignore Me] #15
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Re: Tweet hints at FPS numbers


Originally Posted by KiddParK View Post
i am that dad, and it had a 540 meg .... MEG hard drive that ran Tie Fighter in all it's glory on it's 512k of video ram...

kp
Tie Fighter remains one of my best games of all-time (behind Planetside of course). For 1994 that was such a great game.
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