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Old 2013-06-04, 08:31 AM   [Ignore Me] #1
Ruffdog
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SCU Shield generators coming back to biolabs next update



Probably for the best
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Old 2013-06-04, 09:31 AM   [Ignore Me] #2
Baneblade
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Re: SCU Shield generators coming back to biolabs next update


Yess
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Old 2013-06-04, 09:38 AM   [Ignore Me] #3
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Re: SCU Shield generators coming back to biolabs next update


Thank God

It was a noble attempt, but the gens really are the best of those two ways to go.
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Old 2013-06-04, 09:39 AM   [Ignore Me] #4
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Re: SCU Shield generators coming back to biolabs next update


Guess the 8 hour connery TR bio lab holds were too much? lol
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Old 2013-06-04, 10:04 AM   [Ignore Me] #5
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Re: SCU Shield generators coming back to biolabs next update


Biolabs need this. Way too difficult too attack biolabs.

The changes haven't had such a drastic effect on Tech Plans and Amp Stations.
I think those two facilities should get their own unique mechanics. Each facility should require a different strategy to take.
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Old 2013-06-04, 10:11 AM   [Ignore Me] #6
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Re: SCU Shield generators coming back to biolabs next update


I have no idea what they were trying to do in the first place.
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Old 2013-06-04, 10:21 AM   [Ignore Me] #7
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Re: SCU Shield generators coming back to biolabs next update


Originally Posted by ringring View Post
I have no idea what they were trying to do in the first place.
Well for Amp Stations and Tech Plants all too often a battle was ended far before it really started because people were able to back-hack gens and remove a base's defenses. This would just ruin potentially good fights.

I still think each base could get their own unique mechanics. The Biolabs have the SCU gen and the other two could get some other objective to mix up the fight.
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Old 2013-06-04, 01:04 PM   [Ignore Me] #8
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Re: SCU Shield generators coming back to biolabs next update


I understand why they're bring them back for the Biolabs, but I hope they stick around for the Amp Stations. Fights there sometimes got stopped far quicker than they should have done due to the SCU getting whacked early on.

On the other hand with Biolabs, I've seen some of the most brutal infantry fighting I've ever seen since the SCU gen got removed. I've been involved in Biolab battles where players have ended up having to resort to knife-fights under the walkways. Utterly crazy.
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Old 2013-06-04, 01:54 PM   [Ignore Me] #9
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Re: SCU Shield generators coming back to biolabs next update


Good. It can't be said that if something isn't working (or it just pisses everybody off) that SOE doesn't go in and fix it.
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Old 2013-06-04, 04:33 PM   [Ignore Me] #10
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Re: SCU Shield generators coming back to biolabs next update


Originally Posted by Selerox View Post
I understand why they're bring them back for the Biolabs, but I hope they stick around for the Amp Stations. Fights there sometimes got stopped far quicker than they should have done due to the SCU getting whacked early on.

On the other hand with Biolabs, I've seen some of the most brutal infantry fighting I've ever seen since the SCU gen got removed. I've been involved in Biolab battles where players have ended up having to resort to knife-fights under the walkways. Utterly crazy.
There may be a purely tech reason for this change. Sunday night defending our lock on Indar Miller was the biggest farm meatgrinder clusterfuck I've ever had the privilege of fighting and it was at Sauva bio. Last hex standing and all three empires had their pop inside this hex trying to get us out (p.s. failed) And the server must have been this close to crashing.
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Old 2013-06-04, 06:44 PM   [Ignore Me] #11
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Re: SCU Shield generators coming back to biolabs next update


I wish they would bring them back to tech plants.
But yes taking them out of Bio Labs was just dumb.
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Old 2013-06-04, 07:20 PM   [Ignore Me] #12
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Re: SCU Shield generators coming back to biolabs next update


Originally Posted by Ghoest9 View Post
I wish they would bring them back to tech plants.
But yes taking them out of Bio Labs was just dumb.
You know what I would like: is if they didn't put them in the same place.

Sorry, generators in PS2 right now, can be somewhat of a joke. And especially the biolab and Amp station SCU generators, they are just in horrible places. I would prefer these gens be somewhere they can be defended with a smaller force.
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Old 2013-06-05, 12:21 AM   [Ignore Me] #13
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Re: SCU Shield generators coming back to biolabs next update


hmmm interesting

and next update WHEN THE SCU IS DESTROYED MAKE IT SO THE SHIELDS ON THE SPAWN GO DOWN AND SO DO THE PAIN FIELDS, PLEASE ADD THAT LIKE YOU PROMISED PLEX PLEX PLEX
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Old 2013-06-05, 10:31 AM   [Ignore Me] #14
Figment
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Re: SCU Shield generators coming back to biolabs next update


Nah leave the painfields up. Shields down, fine. Make enemies work to get you out.
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Old 2013-06-05, 10:46 AM   [Ignore Me] #15
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Re: SCU Shield generators coming back to biolabs next update


Originally Posted by camycamera View Post
hmmm interesting

and next update WHEN THE SCU IS DESTROYED MAKE IT SO THE SHIELDS ON THE SPAWN GO DOWN AND SO DO THE PAIN FIELDS, PLEASE ADD THAT LIKE YOU PROMISED PLEX PLEX PLEX
Last time I checked, that mechanic was on the PTS. Have yet to see it live though.
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