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[Ignore Me] #1 | ||
Contributor Major General
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This has been an issue since launch, as long as you stay far away JH isnt a problem unless your inside which it can still be done. Just cause people are good with JH and you suck with every other gun doesnt mean we should nerf everything. I didnt think the Lasher should be nerfed it would give the VS incentive.
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[Ignore Me] #4 | ||
Vangaurd is fine. Sure, you might get 1-shoted by the 150mm, but thats if the gunner manages to hit you, and in most cases, that means that you were not behind any cover or just didn't bother to look around.
Besides, it only has 1 shot per second, and the 20mms are next to useless. They are also 100% vunerable to Liberators and Reaver pilots with the IQ of half a glass of water. |
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[Ignore Me] #7 | ||
eh, I knew your post was serious, and I agree with you on it, but i would love to know how Biohazzard would propose countering a surging agile with a Jackhammer with anything other then numbers. And don't say Pounders, Pounders only work in one or two situations, the vast majority of the time they would be doing more harm then good.
ty on the title
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{BOHICA} |
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[Ignore Me] #8 | ||
I guess the idea is that a surgeing agile has practicly no ability to engage targets at range, so you should try to shoot them with an assault rifle before they get into click-death range.
I personaly don't thing any of the bullets in planetside do enough damage, but thats another issue. |
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[Ignore Me] #9 | ||
Yeah, if you can catch them at long range, your set, but the thing is, thats damn near impossible with the way the terrain is set up, not to mention that your going to be doing most of your fighting indoors anyway.
At about 20-30 meters (probably not right, but i'm more concerned about shooting then looking at the numbers) each shot will be doing enough damage to be noticable, it wouldn't kill you in a straight fight, but since they have almost no COF to worry about, they can keep moving, where as anyone else is forced to remain relatively stationary to do any sort of respectable damage. So they can pull all sorts of evasive maneuevers to throw off your aim and force you to open up your COF, while you have to just sit there and take it while they rush towards you. At which point your a deadman. You'll probably kill them anywhere from half to a third of the time, which may sound balanced except it is ungodly powerful inside, where your in the Jackhammers killzone almost constantly. Now, if they upped the damage scale it would favor the AR, but since it takes so long to kill anyone, they have more then enough time to get close enough and start dealing out massive damage. Personnally I think it should lose the triple shot, take an overall damage drop around ten percent against reinforced, or ROF decrease, pick your favorite two. Well, actually i think all HA weapons should be axed, but thats another thread.
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{BOHICA} Last edited by Incompetent; 2003-09-15 at 08:22 PM. |
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[Ignore Me] #12 | ||
First Lieutenant
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Most NC do wear reinforced while using JH, especially in towers and bases, where no amount of speed will stop you from getting hit. At that point you need armor that sucks up damage better than agile(and reinforced is a lot better than agile in that regard).
I suppose outdoors there are people that do use agile, but there aren't as many as half. 25% maybe. And the best counter against a surging HA user when you only have MA? Crouch and fire to make every shot count. I've killed a lot of HA users inside like that. You become a smaller target and are much more accurate. |
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[Ignore Me] #13 | ||
Well, your probably right on the percentages, but since the agiles are almost always up front and are by far the most aggressive, they are the guys I tend to run into the vast majority of the time. I typically do try to crouch and fire short bursts, but the agiles can just move so damn fast that it's seems nearly impossible to wear them down in time, and sadly the MCG is less then worthless, since it requires actively closing with the Jack to be effective, which is a very bad idea.
When your in a tower, it really doesn't matter what armor they are in, they are by default so close you have almost no chance in a straight fight.
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{BOHICA} |
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[Ignore Me] #14 | ||
Second Lieutenant
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I agree a surging agile Jackhammer is probably the most difficult anti-infantry weapons platform to deal with in game (you can run from others which outpreform it in raw firepower [vehicles and maxes]). A surging agile with a lasher has about the same chance (I use this setup anytime I don't think I'll need my lancer, which ends up being about a third of the time) at coming out alive as the JH user does. I can see where you're coming from though because, while I use the MCG quite effectively against jacks and lashers, a surging agile jackhammer is easily the most threatening opponent I come up against.
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