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Old 2003-09-18, 07:45 PM   [Ignore Me] #1
Ghryphen
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PlanetSide Patch September 19th


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1) Fixed an issue that prevented certain keys from being remapped in the keymapping options.
2) Fixed an issue that prevented ACEs from being deployed after a Combat Engineer dropped from a HART shuttle.
3) The destroyed spawn tube icon will appear on the continental map again.
4) The Jackhammer can be reloaded while in secondary fire mode.
5) Players will no longer fall through the roof of facilities when hotdropping from a Galaxy.
6) Parts of the recent framerate optimizations have been rolled back to assist in determining the cause of the slowdown experienced on some machines.
7) Fixed some crash to desktop issues.
8) Placing multiple mines on the same Z axis is now possible and will not auto deconstruct. For example; placing a mine on the ground of a courtyard, then placing another mine on the catwalk directly above the other mine will not result in the auto deconstruction of the second mine.
9) Attempting to send a tell to a player that is not online will return the correct message in the chat window
10) Enemy missiles now appear on Radar.
11) Equipmet Terminal Favorites labels are no longer limited to 10 characters.
12) Lockers in enemy bases can now be hacked.
13) Certification Terminals in enemy bases can now be hacked.
14) Implant Terminals in enemy bases can now be hacked.
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Old 2003-09-18, 08:38 PM   [Ignore Me] #2
ZionsFire
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WOOOT!
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Old 2003-09-18, 11:47 PM   [Ignore Me] #3
Phaden
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LOCKERS EVEN???

ooh thats sweet
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Old 2003-09-18, 11:59 PM   [Ignore Me] #4
1024
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was wondering why i woudl sit there hacking a cert term to get a dumb message.
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Old 2003-09-19, 12:21 AM   [Ignore Me] #5
Harps
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nice, only a matter of time until platoons come in
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Old 2003-09-19, 01:06 AM   [Ignore Me] #6
Flammey
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Enemy missles appear on radar, Sweet.
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Old 2003-09-19, 01:47 AM   [Ignore Me] #7
Caspertoo
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Oh great they fixed the Jackhammer problem, as if they weren't owning us enough.
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Old 2003-09-19, 01:49 AM   [Ignore Me] #8
Happy lil Elf
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Can someone creat a world's smallest violin smiley just for Caspertoo?
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Old 2003-09-19, 02:15 AM   [Ignore Me] #9
Nawchoz
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... Now they just need to fix the problem where people fall down 2 seconds after someone points a Jackhammer at them. That one bugs.
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Old 2003-09-19, 07:32 AM   [Ignore Me] #10
VashTheStamped
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the thumper still doesnt reload on 2nd mode....
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Old 2003-09-19, 09:34 AM   [Ignore Me] #11
Madcow
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Originally posted by Flammey
Enemy missles appear on radar, Sweet.
Is my memory completely off? I thought it used to do that back at release, was it something that they dumped and brought back?
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Old 2003-09-19, 10:17 AM   [Ignore Me] #12
dscytherulez
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WWOOOOHOOOO!!! LOCKERS FINALLY!
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Old 2003-09-19, 10:47 AM   [Ignore Me] #13
Bad Mojo
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Originally posted by Madcow
Is my memory completely off? I thought it used to do that back at release, was it something that they dumped and brought back?
Yes. At one point, all missiles/rockets showed up on radar, as I recall. This was in beta and continued for a few months into retail.
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Old 2003-09-19, 11:41 AM   [Ignore Me] #14
gonnagetyou
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2) Fixed an issue that prevented ACEs from being deployed after a Combat Engineer dropped from a HART shuttle.

Well, they may have fixed the HART issue, but I still can't use deployables when I first enter a continent. I still have to despawn and spawn again.
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