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2015-05-08, 07:01 AM | [Ignore Me] #1 | |||
Major
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http://www.reddit.com/r/Planetside/c...e_way_forward/
(At long last) Planetside 2's last stand. I'm just glad that our posts on PSU is not going to waste: http://www.planetside-universe.com/s...702#post960702 http://www.planetside-universe.com/s...687#post960687 http://www.planetside-universe.com/s...ad.php?t=58504 http://www.planetside-universe.com/s...535#post960535 http://www.planetside-universe.com/s...626#post960626 http://www.planetside-universe.com/s...352#post960352 http://www.planetside-universe.com/s...231#post960231 http://www.planetside-universe.com/s...790#post960790 One thing they shouldn't ever implement is the Black Ops option. Take any pro team sports game. Allow players to switch teams on a whim. How many fans will continue to 'follow' their team and not rage quit? Some of these fans are following their teams for 10-50+ years. You want them to quit in a day? It's called a tribal affiliation. Any bonds beyond natural family is a tribe. Don't break it or players will leave, just like they leave normal FPS easily and move on to the 'new' one. Now, your favorite players will be beating up your team. Much like your old allies are now beating up on your faction. It's absolutely inane. There's a reason why they pump out nonstop BF and COD. It's a sell and dispose model. Now they are going to copy FPS formula. Reward faction loyalty. Don't deemphasize it. Only with faction loyalty you will have the best, long term faction pvp in an MMO.
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2015-05-08, 04:59 PM | [Ignore Me] #3 | ||
Contributor Major
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/sees more agitprop from Smed
/resist gag reflex, read anyway /reread again, carefully /see nothing pertaining to intercontinental lattice, or addressing the revolving three-way ritualized clusterfuck, or actual strategy, or even a global map, or any of the things we had out of the box twelve years ago /puts on big-company IT bullshit filter, realizes that this is the political mechanic who presided over the destruction of SWG and the bankruptcy of his own company; realizes also that this is all a bunch of exciting bullshit designed to 'build value' for potential investors so Smed can get his golden parachute after somebody snatches up the crumbs of what used to be SOE /shrug
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No XP for capping empty bases -- end the ghost-zerg! 12-hour cooldown timers on empire swaps -- death to the 4th Empire! |
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2015-05-08, 06:34 PM | [Ignore Me] #4 | ||
Second Lieutenant
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I seriously doubt they will get this all done in 4 months and the game should have been this way on November 20, 2012! I don't know about the instanced aspect being so separate from the main game though. I understand the need to try and accommodate all the arena shooter players but it just isn't the Planetside way! If you really want to go for it just instance out the hex regions. Still bucks the traditional PS style but heck at least it would be integral to the world map.
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2015-05-10, 02:25 PM | [Ignore Me] #6 | |||
Contributor Major
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Nor is there mention of a fucking USER'S MANUAL. This while there are weekly threads complaining how hard it is for new players and while pops continue to decline.
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No XP for capping empty bases -- end the ghost-zerg! 12-hour cooldown timers on empire swaps -- death to the 4th Empire! |
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2015-05-12, 02:23 AM | [Ignore Me] #7 | ||
Major
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It's a 180 degree turn around from their old positions for sure where they flat out and out right say that redeployside is not even a big deal (do I have to dig up that stream VOD?)
Or when they don't think basic 'meta' or logistic is not even essential. Instead, they throw around psychobabble terms like 'moment-to-moment gameplay' as if they have never pvped in an RvR MMO before. They act as if you give 2000 players guns/weapons/vehicles in a huge continent and they will just shoot each other down and be happy with it. Fill up a beach with people. Give them unlimited water balloons. How long the fight last before they get bored of it? Ten minutes? Twenty minutes? You can only get so much diminishing-return satisfaction on pelting someone with a water balloon or a snowball. Now if you add some mechanics like shooting it down a hole for points or stealing balloons for points or rules like balancing it on your head for transport, players will play longer. 'Moment to moment gameplay' (why make a large-scale, 100% PvP MMOFPS when all you think of is ADHD centric gameplay?) http://www.reddit.com/r/Planetside/c...oducer/cokj75b |
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2015-05-20, 07:33 PM | [Ignore Me] #9 | ||
Major
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New gamemode (what ever that means) out next after the delay. I'm guessing at best a continent wide Royal Rumble-type of last man standing elimination mode. At worst, small scale team deathmatch maps.
Anyway, not coming back until they fix the resource/redeploy/base values. Anxious how they can make it by September. If they want it to release it by that time, they have to fill everyone in using the Roadmap Wishlist very soon. Surely they aren't going to implement it to the PTS without any community critique/feedback. Consider how the PS2 devs have few experience if any on other RvR PvP MMOs. Also consider, PS2's first real competition has their Open World already planned out. |
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2015-06-09, 12:34 AM | [Ignore Me] #10 | ||
Lieutenant Colonel
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Smed's post is bullshit because in order to do what he says he wants, he'll have to fix base design to not be total shit.
And that will naturally lead to battle flow. Battle flow will lead to meta working better. LOOOOOLLLL at Smed.
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Retired NC CR5, Cerberus Company. Not currently playing PS2. Anyone with a similar name is not me. My only characters are listed in my stats profile here on PSU. |
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2015-06-10, 07:56 AM | [Ignore Me] #12 | ||
Second Lieutenant
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It's going to take more than a new engine or console platform to save this game. It simply needs a better/bigger reason to play. Needs to provide a better sense of reward and achievement and especially since it is going to consoles it has to do this in much more quicker fashion.
It is a different type game entirely but I recall once they said DCUO revenue ratio was something like 80% consoles to 20% PC's or 70/30. Something like that I don't recall exactly but you get the drift. In short if it weren't for consoles that game would likely have been long gone by now and the same is going to hold true for PS2. |
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2015-06-11, 12:05 AM | [Ignore Me] #13 | |||
Lieutenant Colonel
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are they porting everything over to FL2? where was that announcement?
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Retired NC CR5, Cerberus Company. Not currently playing PS2. Anyone with a similar name is not me. My only characters are listed in my stats profile here on PSU. |
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2015-06-11, 03:03 AM | [Ignore Me] #14 | ||||
Major
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http://www.reddit.com/r/h1z1/comment.../h1z1s_future/
@Calista That's the misnomer. DCUO is PvE-centric. Planetside is hardcore PvP (players won't stick long at current 'farm mode' condition). That's why we keep saying not to release PS2 on PS4 at this current state, yet they relent on doing so. Console players are used to beating up hapless NPCs, where they always win easily. In PS2, they will just die, die and die. Check this video of PvE game-reviewer Angry Joe getting wrecked so hard because he brought a newbie army. Look at his frustration. He couldn't even kill anyone. |
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2015-06-11, 08:39 PM | [Ignore Me] #15 | |||
Contributor Lieutenant Colonel
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Porting PS2 into FL2 would be a massive waste of time imo. It's his comment
Console, PC, it doesn't matter. The average gamer in general isn't used to the absolute raping you'll get when you first hop into the game. If these new console players come in with the same mentality they have when they play the smaller, round based games then PS2 on PS4 is going to fail. In no other game can you throw balance out the window by dropping a platoon into the mix. Battlefield doesn't let you go from 64v64 to 64v128 at the drop of a hat. |
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