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Old 2013-01-17, 08:22 PM   [Ignore Me] #1
Hamma
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New Facility Walls via Higby


http://www.planetside-universe.com/media.php?view=2264




Looks slightly less spammable.
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Old 2013-01-17, 08:28 PM   [Ignore Me] #2
Frotang
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Wow this looks soo much better!
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Old 2013-01-17, 08:29 PM   [Ignore Me] #3
SturmovikDrakon
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Re: New Facility Walls via Higby


I was hoping for alphas bunker walls. I guess this is an easier fix
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Old 2013-01-17, 08:34 PM   [Ignore Me] #4
Methonius
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Re: New Facility Walls via Higby


I like them but I think they might need to do that across the whole wall and put tiny slits in those walls that we can shoot through or at least put tiny slits in the parts they already have.
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Old 2013-01-17, 08:41 PM   [Ignore Me] #5
SturmovikDrakon
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Re: New Facility Walls via Higby


Originally Posted by Methonius View Post
I like them but I think they might need to do that across the whole wall and put tiny slits in those walls that we can shoot through or at least put tiny slits in the parts they already have.
do you mean... like this?




madness, surely

Last edited by SturmovikDrakon; 2013-01-17 at 08:43 PM.
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Old 2013-01-17, 08:47 PM   [Ignore Me] #6
Methonius
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Re: New Facility Walls via Higby


Originally Posted by SturmovikDrakon View Post
do you mean... like this?




madness, surely
LOL! Yeah I've seen these pics before was wondering why they didn't keep them like that. That would be awesome, especially if they had walkways coming from the central base out to the walls like ps1 bases.

Talk about epic.

While they're at it making changes to walls why don't they add at least one back entrance with a hackable door entrance to these new underground tunnels they have. Bring back some nostalgia for us vets!

Last edited by Methonius; 2013-01-17 at 08:52 PM.
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Old 2013-01-17, 09:20 PM   [Ignore Me] #7
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Re: New Facility Walls via Higby


even more defendable walls, good.

We need an outer underground bunker network too at some point.
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Old 2013-01-17, 09:22 PM   [Ignore Me] #8
Vashyo
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Re: New Facility Walls via Higby


even more defendable walls, good.

We need an outer underground bunker network too at some point.


hmph, double post when page went unavailable.

Last edited by Vashyo; 2013-01-17 at 10:00 PM.
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Old 2013-01-17, 09:35 PM   [Ignore Me] #9
Dkamanus
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Re: New Facility Walls via Higby


Originally Posted by Methonius View Post
LOL! Yeah I've seen these pics before was wondering why they didn't keep them like that. That would be awesome, especially if they had walkways coming from the central base out to the walls like ps1 bases.

Talk about epic.

While they're at it making changes to walls why don't they add at least one back entrance with a hackable door entrance to these new underground tunnels they have. Bring back some nostalgia for us vets!
Id say thanks to the moddability of the engine. While those Alpha shots sounded nice, if needed to restructured it would be terribly more difficult to do then the current base models. Copy pasting a section of a wall is much easier then having to remake a WHOLE base because 1 detail lead to a huge attack problem.

Though those alpha bases were awesome.
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Old 2013-01-17, 09:35 PM   [Ignore Me] #10
DirtyBird
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Re: New Facility Walls via Higby


The end sections near the wall towers are probably still wide open.
But its a good start.
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Old 2013-01-18, 02:46 AM   [Ignore Me] #11
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Re: New Facility Walls via Higby


I can't give you the new and improved version yet, fraid I'm going to have to go with "slightly altered and untested" version

All I can see is added is a few blast shields, did everyone else encounter huge problems of being spammed on those sections of walls? cos I can't recall reading or hearing about it being an issue and I never encountered myself.
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Old 2013-01-18, 04:17 AM   [Ignore Me] #12
typhaon
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Re: New Facility Walls via Higby


Originally Posted by Canaris View Post
I can't give you the new and improved version yet, fraid I'm going to have to go with "slightly altered and untested" version

All I can see is added is a few blast shields, did everyone else encounter huge problems of being spammed on those sections of walls? cos I can't recall reading or hearing about it being an issue and I never encountered myself.
You must play Vanu.
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Old 2013-01-18, 04:25 AM   [Ignore Me] #13
Figment
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Re: New Facility Walls via Higby


The large merlons are a necessary upgrade though, good to see they added that (@Canaris mainly provides recuperation shelter and blocks some Light Assault passages).

Now they only have to...

- ...plug the holes between merlons with hip high balustrades. (Also: no merlons, at most hip high balustrades on the inner side of the wall I hope).
- ...plug all major holes and access routes in defenses that bypass the shields entirely.
- ...reduce the courtyard size, so circumference length of the walls is shorter, hence the defender density on them is higher, it's easier to relocate and maintain an overview and respond to actually potential breach attempts by LA's.
- ...add an SOI (generator) so they can't be negated by drop pods and defenders can focus outwards.
- ...remove the consistency of the attacker jumppad/teleport options and relate it to having control of the courtyard and potential keep breach, rather than control of an outpost.
- ...add walkways from keep to wall and between courtyard buildings and wall.




It's a package deal, really. It's one good step of many to take, but it is a good step. >.>

Last edited by Figment; 2013-01-18 at 04:26 AM.
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Old 2013-01-18, 04:28 AM   [Ignore Me] #14
ringring
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Re: New Facility Walls via Higby


Originally Posted by Canaris View Post
I can't give you the new and improved version yet, fraid I'm going to have to go with "slightly altered and untested" version

All I can see is added is a few blast shields, did everyone else encounter huge problems of being spammed on those sections of walls? cos I can't recall reading or hearing about it being an issue and I never encountered myself.
No, not me. If I've ever died on a wall it's been by enemy shooting down the length from one tower. However this change is welcome.
Now we needed the underground fighting spaces and for me to pull the Amp Station walls in a bit to make it smaller.
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Old 2013-01-18, 05:11 AM   [Ignore Me] #15
KaskaMatej
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Re: New Facility Walls via Higby


On the last Command Centre Higby mentioned that they will tweak how Jump pads work. That could mean that only defenders will be able to use them, or there will be some special condition to the usage of them. That alone makes towers/walls 10x more defensible IMO.
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