Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Your favorite past time, your favorite now time.
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
|
Thread Tools | Search this Thread | Display Modes |
2012-07-18, 10:43 AM | [Ignore Me] #1 | ||
First Sergeant
|
Ok, go to this video if you haven't already.(Gameplay at about 2:24)
What did you notice when TB switched to a HA and pulled out his anti vehicle fart launcher(I don't really care what you call it)? Lock on. My problems with lock on? 1) 2) If there are two variants for AA/AT and not bundled into one, I'm fine. Thank you for reading. Last edited by ThermalReaper; 2012-07-18 at 11:15 AM. |
||
|
2012-07-18, 10:54 AM | [Ignore Me] #7 | ||||
First Sergeant
|
Also, to the flair argument: I doubt you would have enough flairs to avoid every missile. Unless missiles aren't an instant kill to aircrafts.(It took 3-4 AT shots to take out a vanguard according to the video) Last edited by ThermalReaper; 2012-07-18 at 10:58 AM. |
||||
|
2012-07-18, 10:55 AM | [Ignore Me] #8 | ||
Private
|
Haven't had a chance to watch the video yet, but I'm pretty much against lock-on weapons in general in video games. I will definitely reserve judgment on PS2's system until I've played it, but I'm hoping there aren't egregious amounts of lock-on gadgets.
|
||
|
2012-07-18, 10:58 AM | [Ignore Me] #9 | |||
But that's just me. |
||||
|
2012-07-18, 10:58 AM | [Ignore Me] #10 | ||
Private
|
Between this and the one about dying/respawning we're getting posts on the "philosophy of gameplay" without even truely knowing if the issue of discussion is even relevant to PS2. Heck, I even think both those concerns are relieved by the design/gameplay we've seen. Bored people I guess...
|
||
|
2012-07-18, 10:59 AM | [Ignore Me] #11 | |||
First Sergeant
|
|
|||
|
2012-07-18, 11:00 AM | [Ignore Me] #12 | ||||
Lieutenant Colonel
|
Last edited by sylphaen; 2012-07-18 at 11:01 AM. |
||||
|
2012-07-18, 11:00 AM | [Ignore Me] #13 | |||
First Sergeant
|
What? Just have AA machineguns that rip them to shreds, we already got them on all basic tanks. Infantry with flak works as well. Last edited by Klockan; 2012-07-18 at 11:02 AM. |
|||
|
2012-07-18, 11:02 AM | [Ignore Me] #15 | ||
Private
|
I'm all for lock on items if the missiles can be countered not only by flares but also by evasive maneuvers.
Before BF3 was released (Beta= The only good fun I had with that game) someone released codes to the caspian border servers. The lock on missiles had physics... I could pull a sharp 170 degree turn and watch the missile fly by me. That was fine. Stuff like that separates the good pilots from the bad zerglings. But now the missiles can apparently stop and turn on a dime in order to hit your jet, and that is anti fun. Another problem is the fact that in BF3, there are only 2 jets on your team in a potentially 64 man server. Which means everyone on the ground wants you dead. In PS2 I hope this is remedied by the fact that air cav seems to be on par with footzerg a lot of the time, and at other times said footzerg is occupied with the enemyfootzerg. TL;DR Insta win lock on missiles suck. Dodgeable missiles are fine. |
||
|
|
Bookmarks |
Tags |
djeclipse |
|
|