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2012-05-19, 09:09 AM | [Ignore Me] #1 | ||
Major
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I want to bring this up because animations can really make a game attractive to new people and if they look bad then it doesn't give a great first impression. For example if you have a trailer and you see really poor animations, you tend to not want to give the game a chance if you don't know anything else about the game. They're often the one thing that are forgotten about, along with lighting and by the looks of it Planetside 2 has lighting well and truly covered, it looks amazing.
You don't have to do Team Fortress like animations which are so detailed, fluid and just amazing but they do need to be at least the level of Battlefield or call of Duty. These games haven't really done anything that stands out, but that is the point because they don't stand out and look natural. Right now Planetside 2's stand out because they look really bad and I just hope they're going to be given the work to bring them up to par. I'm not complaining and saying the game looks crap and SOE suck or whatever. I'd just like to bring up the point about the animations as they do get forgotten about a lot, especially in FPS games where you don't see your character. |
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2012-05-19, 09:20 AM | [Ignore Me] #2 | ||
One word. Alpha.
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2012-05-19, 09:34 AM | [Ignore Me] #4 | ||
Lieutenant Colonel
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Guys come on, don't be so retarded. Its Alpha footage, and its been stated. Try and find something constructive to talk about. And not moan about known issues that SOE will be completely be aware of.
Your better than that. Last edited by SuperMorto; 2012-05-19 at 10:16 AM. |
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2012-05-19, 09:45 AM | [Ignore Me] #6 | ||
Master Sergeant
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I forget what it was, but I think if the thing I am forgetting gets changed then all the animations need to be changed. To protect from that they put in placeholders. So the fact that they are doing animations for the minigun seems like a good sign.
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2012-05-19, 07:47 PM | [Ignore Me] #10 | |||
Private
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are these boards not to discuss? taking the disappointed parent approach to someones post is the opposite of "constructive" |
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2012-05-19, 08:11 PM | [Ignore Me] #11 | |||
Brigadier General
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This amounts to biting the hand that feeds you. This is a place to discuss things, but I don't believe there is enough value in this particular topic to warrant it's own thread. It could be better discussed in one of the other TB footage threads. Thread merge maybe? |
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2012-05-19, 09:22 PM | [Ignore Me] #12 | ||
I feel like every post I make in this forum has to be prefaced with this these days.
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2012-05-19, 09:33 PM | [Ignore Me] #13 | ||
Contributor Major
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While it may still be Alpha, the devs have shown that this is the stage that they are working on the animations. It would make proper sense to give them feedback on it now right while it still has the ability to be changed before the larger crowds see it?
I tend to agree. I think my first post on this forum was asking for more "umph" in gameplay and gunplay and the biggest way to do that is through their animations. They still have a bit to go in my opinion on this front. But the other visuals are fantastic. Graphics and lighting are ace, just don't spoil it with bad animations. |
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2012-05-20, 07:21 AM | [Ignore Me] #14 | ||
One thing about animations that I don't like is the slight comic look to it. If I compare running animations to BF3's I see the player models ducking down when running just like real soldiers in war would do. In PS2 the are running upright like in TeamFortress... same for jumping.
I don't know if that's a design decesion are just not yet been properly made...
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