Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Like a jet engine duct taped to a moped.
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
|
Thread Tools | Search this Thread | Display Modes |
2014-02-26, 10:19 PM | [Ignore Me] #1 | ||
I'll try to be short.
The problem: What I forsee is that with 4 continents and 3 warpgate standard there's going to be a lot of repetitive play. To illustrate: Empire A (Red) and Empire B (Blue) will always dominate Hossin, while the underpopped or landscape-disadvantaged Empire C (purple) will be attacking Empire A or Empire B, then their link will get cut, they'll be purged from Empire A's continent, then they will retake the link, and it'll repeat itself again. My proposal is:
Here's something to couple the idea with: (based on PS1 capitol designs)
*There has to be some visible notification of it. Also the warpgate shield should go up for that delay even if the three bases on two sides belong to non-controller empires (Like 3 NC bases on one side and 3 TR bases on the other side of a VS warpgate) Last edited by NewSith; 2014-02-26 at 10:27 PM. |
|||
|
2014-02-26, 10:41 PM | [Ignore Me] #4 | ||
Contributor Lieutenant Colonel
|
Stale fighting due to static links isn't something I had thought of, but I can see how it can happen.
One of your suggestions seems a bit 'bleh' to me and that is your proposal of a random WG in the middle of Hossin. My unease isn't over the idea of having an extra WG (and thus, link) on the cont, but the randomness. Wouldn't it be better to have the link change on a fixed schedule, similar to the geowarps? It would just seem frustrating to push onto and claim that WG, only to have the link be to somewhere stupid (not that I can think of a specific example off the top of my head). Or perhaps making that WG similar to a broadcast gate that gives you a second link to any cont that you currently have only one link to? That may, however, put too much importance on that gate since you'd be unable to remove anyone from the cont without controlling Hossin. As a side note, I'm fairly sure the cont to get worked on after Hossin will be Searhus. Which sounds like it's going to be awesome, with lava and everything (no idea if they're going to keep the crater in the middle). |
||
|
2014-02-26, 10:52 PM | [Ignore Me] #5 | ||||
But this particular thing is just a matter of what's better for PS2 - rewarding randomness or controlled rotations that can be countered and denied by organized outfits. I prefer the first one, only due to the fact that timed warpgate rotations will have to be very frequent (game session paradigm devs frequently refer to, especially in day/night cycle talk), and it'll end up having more negative effects, rather than positive, on strategical fights.
|
|||||
|
2014-02-26, 11:11 PM | [Ignore Me] #6 | ||
Contributor Lieutenant Colonel
|
I suppose you're right. With only one WG to change, it'd have to be random or it would lead to the 'top WG of Indar' effect, with population shifting depending on where the central WG on Hossin is pointing. Not to mention, it'd keep everyone on their toes once the WG changes links.
I'll have to sleep on it, but the idea sounds like it'd lead to a change of pace (and allow for some proper maneuver warfare), rather than smashing ones head against the same set of bases. (like trying to take Igaluk on Cery with only a link from Solsar) Last edited by bpostal; 2014-02-26 at 11:12 PM. |
||
|
2014-02-27, 08:48 AM | [Ignore Me] #9 | ||
Second Lieutenant
|
Warpgates aren't going to be warpgates for a long time. They will just be footholds like we have now. I believe Higby said warpable warpgates are way off in the future so I don't know how global lattice will function without them unless footholds will be capturable.
|
||
|
2014-02-27, 09:34 AM | [Ignore Me] #10 | |||
First Lieutenant
|
I propose this, make even more contine.... haha. Sorry. I could't even get that out. At least it moves the fighting from Indar for someone, and this my friends is progress. |
|||
|
2014-02-27, 11:25 AM | [Ignore Me] #12 | ||
First Sergeant
|
Sorry for double post but
The first pic is incorrect as purple has a li k to the center cont too and the dependant on the fight on that continent it will make the like off it what ever colour so if red went to both middle cont and blue cont and took the blue warpgate on middle cont they would have 2 wg on the blue cont. This allows much more interesting and varied fights then your one way off home cont to hossin and to 1 other cont. So one cont is always safe from attack until the wg resets. So I think your idea needs reworking. I can see you were trying to combat a certain senario but that leads to massive restrictions. But at least its an original idea we just need to expand it a bit |
||
|
2014-02-27, 12:48 PM | [Ignore Me] #13 | ||||
However, with 1 static link from, and 1 unreliable link from Hossin, only one empire can set foot onto a an enemy homecont. The only way a threeway can happen in this case is if second enemy gets the link from Hossin's middle base. And that's part reason why I propose middle link to be random. Last edited by NewSith; 2014-02-27 at 12:50 PM. |
|||||
|
2014-02-27, 02:46 PM | [Ignore Me] #14 | ||
First Sergeant
|
That is a very specific scenario. S I said your idea of forcing everyone to fight on hossin to get access to another continent. That just creates hossinside for everyone as they fight over the central wg. Much like the old crown. Sorry but this suggestion will not work
|
||
|
2014-02-27, 03:04 PM | [Ignore Me] #15 | |||
PS: as a sidenote - you can still access the other two continents, by going around the center, since my idea takes Hossin design into consideration. But that's not related to what you are saying. Last edited by NewSith; 2014-02-27 at 03:24 PM. |
||||
|
|
Bookmarks |
|
|