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2013-05-28, 03:36 PM | [Ignore Me] #1 | ||
Private
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The more I try out Indar rush lanes, I feel that these massive choke point battles can have a lot more depth in terms of tactics if there was more options to advance and defend from small arms fire through cover of objects/structures/terrain.
edit: And before someone says, "Well sub, you realise Indar is a desolate desert?" I say to you, more options for cover can be added as is limited by the devs creativity. While some areas obviously warrant being vast empty death fields - there are many others that do not, and battles can be made a lot more interesting with additional options to advance and defend from cover. Last edited by subDii; 2013-05-28 at 03:38 PM. |
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2013-05-28, 03:45 PM | [Ignore Me] #2 | ||
Colonel
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Yeah actually we could use some stuff to help flesh out these fights.
-concertina wire -trenches and fox holes -concrete bunkers -vehicle debris that lasts a minute -craters from large explosions Theres a lot of other stuff they could add to create better immersion and cover for defenders and attackers. |
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2013-05-28, 04:34 PM | [Ignore Me] #4 | ||
what happened to the engineer deployable shieldcover the devs talked about prior to techtest?
is this still in the making or has the idea gone the way of the vanu?
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2013-05-28, 04:56 PM | [Ignore Me] #5 | ||
Major
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Actually, Northern Indar is surprisingly good at this, with the dunes, slacks, gullies, and ridges creating natural longitudinal trench lines...
But for every piece of open ground that can't be fixed with Coral and Rock formations, there are TREES! Seriously, one of the big things I noticed about the Original was how thickly wooded the Forests were between Bases, enough that they are a viable option for cover to move up with. |
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choke point, cover, indar, lattice, rush lanes |
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