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PSU: What Trillion Dollar Bill?
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2012-05-18, 09:01 AM | [Ignore Me] #1 | ||
hi planetside nuts
not sure if this has been answered before and i just havent seen it but do we know what the day/night cycle time is gona be? are we looking a few hours of day then a few hours of transition followed by a few hours of night or will it be real time?
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2012-05-18, 09:07 AM | [Ignore Me] #2 | ||
We don't know for sure, at least I don't.
Most likely it's not realtime. That would be ridiculous. If you watch the TB video, it starts with a sunsetty point of time and at the end you see the dawn. The video is 20 minutes but it's obviously been cut. He said he had 90 minutes of footage. Maybe that's a night time...
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2012-05-18, 09:15 AM | [Ignore Me] #3 | ||
the vid isnt that great though as its a alpha and he speeds it up to daylight. i dont think we have seen a vid yet where the timer is normal lol. they are always speeding it up of setting it to a time.
would be nice to know though. id say a 24 hour cycle would take maybe 8 hours maybe. 3 hours of day, 3 hours of night then the other 2 for transition
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Where Eagles Dare cossiephil http://www.twitch.tv/cossiephil http://www.youtube.com/user/cossiephil1 https://www.facebook.com/Guyvergamingtv |
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2012-05-18, 10:21 AM | [Ignore Me] #4 | |||
Contributor General
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On the question, we don't know but I recall Matt saying that they hadn't decided on the hours but that night would likely be shorter than the day. Last edited by ringring; 2012-05-18 at 10:22 AM. |
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2012-05-18, 06:58 PM | [Ignore Me] #9 | ||
First Sergeant
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I think 5 hours seems reasonable.
If you have a long gaming session, you'll be able to experience 'multiple days' fighting on Auraxis. Also, having an odd number is key. Many people will be confined to playing at a certain time, so this would keep the game constantly changing each time they log in. |
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2012-05-18, 07:38 PM | [Ignore Me] #13 | ||
Brigadier General
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Well it would have to be 3 hours 30 minutes to properly cycle around the clock. It can't be a number that evenly goes into 24.
2.5 hours is the shortest I would want to see a day and 9 hours would be the longest. 5 seems good to me though. There will be multiple continents, so presumably if you are really sick of always fighting at a certain time of day, you can go to another continent and it will be different. |
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2012-05-18, 07:40 PM | [Ignore Me] #14 | |||
Colonel
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2 hour days would mean less than an hour of night. Tactically that's barely worth planning for. Keep in mind, if you want 1 - 1.5 hour nights, that also means you'll probably get 1.5 - 2 hour days. If you're someone who for whatever reason refuses to play nights, wouldn't it suck to have such a time limit on where you fight? Long nights (and thus, longer daytime) only seem like a potentially bad idea if each continent doesn't have it's own timezone. Edit: 5 hours means that you'll only complete a cycle every 5 weeks (smallest multiple of 5 and 12/24 is 60, with 168 hours in a week, 840 in 5 weeks). 7 hours means the cycle resets exactly every 7 days, so while sunrise is at different times throughout the week, it's the same from week to week and thus you can learn the schedule. Edit II: Also keep in mind that you need to include time for dawn and dusk, too. A 3 hour day isn't 1.5 hours of day and 1.5 hours of night. Last edited by Vancha; 2012-05-18 at 07:48 PM. |
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2012-05-18, 07:44 PM | [Ignore Me] #15 | |||
But yea I see your point I mean 5 hours is good too if I had to say another time. See I'll probably have really long play times so id personally like it really long when I said 3 I was thinking more realistically about what makes sense for other people who might not play as long
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