Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: The Dark Horse.
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
|
Thread Tools | Search this Thread | Display Modes |
2004-04-14, 04:18 PM | [Ignore Me] #1 | ||
Corporal
|
Mobile Artillery was missing from the game until CC came out. But instead of an anient Tech artillery piece I was thinking more on the lines of empire speific Mobile artillerys like for TR several 75mm cannons on a huge spinning gatling like turrent and it would fling 75mm shells at an extreme high ROF completely splashing the area it hit. Like have it fire off 75mm rounds at the rate of 0.25 or something. NC artillery would be one gigantic artillery cannon like 300mm or something with a slow rate of fire but with around 900 damage per shot firing at 3.0. And the Vanu would have an energy cannon simular to that of the Flails with damage and ROF somewhere in between TR and NC. This would fit the factions roles good. The artillerys would be limited in that they cant fire at enimeys that are close to it and they have to deploy to fire like a flail. They wouldnt be able to fire at air units either and anything withing 50-100mm would be below its firing arc. I do believe that mobile artillery should be included in the game but with more restrictions like keeping the flail from shooting targets on the ground that are so close to it. The Flail could be a speacal more advanced version of the faction artillerys just like how the sycthe is more advanced then the ATV vehicles. Leave the Flail with super high damage but limit its close range firing to 50 - 100m out. It should also be made to move slower. As it is now it moves slightly faster then the vanguard and prowler. Please tell me what you all think. Also Ive had this idea in my head for a very long time back when i first started playing PS and before I left for awhile, Just now putting it on paper, I kinda of wished I had done it before CC then maybe it would have made more of an impact then.
__________________
"Everyone wants to go to heaven but no one wants to die" |
||
|
2004-04-14, 05:44 PM | [Ignore Me] #2 | ||
Well moile artilery woudl be cool, it should be more of a tacticaly artilery piece, leave the long range bombardment to teh flials, have these new Empire specific things have only an SOI or so range and a bit less damage
__________________
All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. |
|||
|
2004-04-14, 10:42 PM | [Ignore Me] #8 | ||
Make the things insanly easy to blow up (one pod of reaver rockets or something), very big open targets too. Also make them have to deploy on FLAT ground with a limited firing arc (no 360 degree turret). It also takes a team to man them.
1. Driver 2. Light MG gunner 3. Cannoner Takes a long time for them to deploy/ undeploy. Low ammo too. Make it so you have to constantly resupply the things (maybe an AMS near by and do it on foot) |
|||
|
2004-04-14, 10:46 PM | [Ignore Me] #9 | |||
Staff Sergeant
|
|
|||
|
2004-04-14, 10:51 PM | [Ignore Me] #10 | |||
Lieutenant Colonel
|
__________________
|
|||
|
2004-04-14, 10:52 PM | [Ignore Me] #11 | |||
Colonel
|
|
|||
|
2004-04-14, 11:40 PM | [Ignore Me] #13 | ||
Brigadier General
|
TR artillery would have an 8-barrel "Nebelwerfer" style rocket launcher that, while all 8 rockets can be fired quickly, it would have a heavy reload time. It would also require a Laze designation to work properly, as the rockets would fall down at a certain trajectory to hit the lazed target, otherwise they simply travel straight, making them ineffective unless pointed at a stationary target. It would be able to fire at targets on the ground, but it's extremely long reload time would make it vulnerable once all the rockets are gone from the clip. It would be transported on a simple, truck-like vehicle (1 driver, 1 gunner), and would need to b deployed out (spikes come from the side ports of the vehicle) to fire.
The NC would have a massive cannon, like the "Paris" gun utilized by Germany. It would cause devestating damage where it hits, but the per-shot reload time is huge. It also will show up on radar as if it was under detection, thus giving it nearly no radar cover. Also, it would have almost no straight-fire arc, thus limiting it to laze-pointed targets. It would be transported via a massive tank-tread vehicle (driver and gunner), would need to be deployed (stabilizing pads from the sides of the artillery platform), and could only be deployed on flat ground. The VS would have an interesting artillery piece. It would be 2-barreled, have a pretty good ROF (this to make up for its damaging means, which I will get to later), and fire energy orbs with a laser trail on them. The way that it damages is by making a cloud that causes frequent, heavy damage at anything in its radius (think super-radiator) for a short time (around 3 seconds to compensate for its not-slow-as-dirt ROF), and the actual damage zones would be pretty big to compensate for the actual impact not doing anything. It would be transported via a floating platform (artillery in the middle and 2 hover-generators at either side), and, of course, would need to be deployed in combat to be used (gravlocks coming from the hover gens). Just me thoughts on the subject.
__________________
|
||
|
|
Bookmarks |
|
|