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PSU: LLU: ANT: AMS: Auuugh! Too Many Acronyms!
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2012-03-14, 07:04 PM | [Ignore Me] #1 | ||
Sergeant Major
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i think it would add to the game if there was something like a mortar to bombard bases and fields during tank battles. i was thinking that it could be short ranged so people couldn't bombard a target from across the map. the shells it fires shouldn't be able to one hit people but should be a nuisance. the accuracy should be bad so people cant target doors. this could be something an engineer could set up. this would be a fun aspect to add to the game and would be useful to uproot defenders that are well dug in over time.
Last edited by Purple; 2012-03-14 at 07:09 PM. |
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2012-03-14, 07:55 PM | [Ignore Me] #6 | |||
Main argument - balancing problems. Unlimited ammo (the ammo will be unlimited with just a galaxy not so far from the place you're sitting at) and easy accessability make the thing OP as hell. BF3 only has 32 people max on one side so you can't really do a massive mortar camping without sacrificing team's point capture ability, but still 2 mortars is enough to make people whine. PlanetSide 1 had at least 70 people on one team in a similar fight. PS2 will have hundereds. But yet again, there will most likely be some artillery afterall, if not at launch, then post-launch and mortar would no longer be a necessary addition. |
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2012-03-14, 08:18 PM | [Ignore Me] #7 | ||
Sergeant Major
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i still think that this would be a fun addition to the game. not everyone is going to like it but its a part of war. i dont like snipers but i can accept them as part of the game. it would also add the element of having to have someone go and kill the mortar outside of the base which seems like some light assault guys would have fun doing. i understand your concerns but i dont this this would be OP, after all anyone standing near an AMS has unlimited ammo.
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2012-03-23, 11:32 PM | [Ignore Me] #11 | ||
Colonel
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It's not a war sim, but too many people in shooters want duel simulators where anything other than literally outshooting the enemy face to face is sterilized from the game. They don't want to have go look for the mortar, they don't want infantry dying to vehicles, they don't want vehicles stolen from their bases, they want as many fights as possible to be face to face fights where the best aim wins, sterilizing the game of other factors.
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2012-03-24, 01:18 AM | [Ignore Me] #12 | |||
Colonel
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I just don't see how this could be a good idea in the slightest. |
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2012-03-24, 03:24 AM | [Ignore Me] #13 | ||
Major
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Ya know, it'd be nice to have mortar if you added in restrictions that made it fair-
Very very inaccurate Slow reload Damage can be tight and heavy or broad and light No impact recognition, though the flaw would be murdering teammates, but could just restrict it to veterans, aka, a higher cert. It wouldn't be too terrible really. Could work quite nicely if done right. |
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2012-03-24, 09:42 AM | [Ignore Me] #14 | |||
Colonel
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With all that said, I do not agree with unlimited ammo. I am ferociously opposed. I would propose this for mortars: 1. Increase the damage(they are not 1 hit kill to infantry even if you hit them on the head) 2. Remove unlimited ammo 3. Make it so that support can't have both mortar and ammo bag 4. Make it so that it REQUIRES a SPOTTER with a SPOTTING TOOL for effective fire. These changes would mean that you need 3 people to run a mortar effectively: one to fire, one to reload, one to spot. But DICE wants the threshold lowered so that things are uber easy. This is why we can't have nice things. Last edited by Stardouser; 2012-03-24 at 09:44 AM. |
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2012-03-24, 10:00 AM | [Ignore Me] #15 | |||
Sergeant Major
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