Gameplay: Freighter - PlanetSide Universe
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Old 2013-04-17, 05:51 AM   [Ignore Me] #1
vindicatorx
Private
 
Freighter


Ive came up with a good idea for transporting tanks faster and easier a cross the battlefield. ive came up with a freighter well its not obviosly a boat but its a huge plane that carries up to 4 tanks inside it. now by that in know it mite sound.crazy but hopfully it can work. it carries up to 6 players, pilot, left gunner, right, top, back and front (gunners) and.top speed? well i havent quiye.come up with that quite yet but can you decide for me.
and also im guess you want to see the screenshots but.i cant seem to get pics of my phone onto this page? can you please tell me? any questions?
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Old 2013-04-17, 07:16 PM   [Ignore Me] #2
Dougnifico
First Lieutenant
 
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Re: Freighter


In PS1 we had this big mofo, the loadstar. Its time for it to make a comeback.





Also, this is a valid alternative.


Last edited by Dougnifico; 2013-04-17 at 07:17 PM.
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Old 2013-04-18, 04:48 AM   [Ignore Me] #3
vindicatorx
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Re: Freighter


i sketched a pic of it but i dont know how to upload it. but anyway i was thinkin aliitle more bigger and abit more like a plane
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Old 2013-04-18, 11:58 PM   [Ignore Me] #4
leifnielsen
Corporal
 
Re: Freighter


Originally Posted by vindicatorx View Post
i sketched a pic of it but i dont know how to upload it. but anyway i was thinkin aliitle more bigger and abit more like a plane
1. Scan picture into computer.

2. Click "reply".

3. Click the paperclip icon to attach file.

4. Browse for file in pop up attachment window.

5. Attach file.

6. Post.
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Old 2013-04-19, 04:36 PM   [Ignore Me] #5
RSphil
Contributor
Major
 
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Re: Freighter


ye i came up with a similar idea over a month ago. my aircraft can be used to transport vehicles, large numbers of troops or cargo like ammo crates for dropping on the front lines.

my aircraft where faction specific though. take a look on my other thread.

http://www.planetside-universe.com/s...ad.php?t=52521

Last edited by RSphil; 2013-04-19 at 04:41 PM.
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Old 2013-04-22, 06:04 PM   [Ignore Me] #6
SGOniell
First Sergeant
 
Re: Freighter


Originally Posted by Dougnifico View Post

Liking that skycrane a lot. Tough to make spawning one worth it to people though. Need some xp based system for transport vehicles so the guys who spawn it get something for their trouble.
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Old 2013-04-22, 07:13 PM   [Ignore Me] #7
Baneblade
Contributor
Lieutenant General
 
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Re: Freighter


The Lodestar will be a niche vehicle, but those of us who are armorccentric, will use the shit out of it.
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Old 2013-04-22, 07:42 PM   [Ignore Me] #8
p0intman
Lieutenant Colonel
 
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Misc Info
Re: Freighter


i approve, it can definitely take on the role of an ammo sundy or repair sundy, too.
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Old 2013-04-23, 12:08 PM   [Ignore Me] #9
DviddLeff
Lieutenant Colonel
 
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Re: Freighter


I'll just drop this here:



And while I am here - with a name like that, you should check us out: thevindicators.com
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Old 2013-04-23, 04:03 PM   [Ignore Me] #10
MrMak
Sergeant Major
 
Re: Freighter


Originally Posted by SGOniell View Post
Liking that skycrane a lot. Tough to make spawning one worth it to people though. Need some xp based system for transport vehicles so the guys who spawn it get something for their trouble.
Simple. Do the same thing as with Sunderers and Galaxies. Make the tranport recieve deployment XP whenever the droped vehicle makes a kill. just make it something like 25 insted of 5.
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Old 2013-10-28, 11:16 PM   [Ignore Me] #11
USdude
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Lightbulb Re: Freighter


Well i have a few of things that i think would make this a lot more attractive and balanced.
1. You only get the XP for Successfully dropping of a vehicle or crate.

2. This is a utility option kind of like the sky-guard turret completely changing the role of the lightning this would change a galaxy to this Skycrane variant.

3. If you pick up a vehicle the occupants are locked in and if it has any guns they are locked into their starting positions for the duration of the flight

4. There is a hooking up time like with the Sundy's deploy delay so that you can't just instantly drop of a tank and would have to hover there while the tank unloads from your magnets.

5. While the hooking up sequence is happening and your picking up a vehicle it's driver has to be inside the vehicle and has to a authorize a request with the 'Y' key or something to show that he consents on having his vehicle lifted.

6. Like there is now with the Sundy's deploying areas the Skycrane is not able to deploy vehicles in places like landing pads or other places that vehicles couldn't get alone though mountain tops should be accepted.

7. There should be a 1000 cert addition to the variant that allows for the vehicle to safely land when dropped from any height if the Skycrane is destroyed, 'again' the vehicle will be pushed or ordered out of the areas that the vehicle would normally not be able to get.

8. The diffrent types of crates the Skycrane should be able to pick up are spawned with it if the pilot has purchased the type of crate.

9. Types of crates -

All of these crates can get upgraded range

Crates can be moved with tanks or Sundys but take damage in the process

Crates can be destroyed should have same health as Sundys

Once landed crates have to be manually deployed or can have upgrade that
allows for deployment as soon as a solid touch down is preformed

The lightning maybe should get a towing upgrade that allows it to move the
crates without them taking damage but it would slow down the lighting
considerably making it a exposed target

In reading the lightning upgrade again I have decided that all the affects of anything the lightning is towing or the Skycrane is lifting gets turned of as to avoid invincible lightning tanks or Skycranes or anything that they're close too.

a. Ammo crate - replenishes a bought type of ammo in it's immediate Vicinity
(meaning that the standard should be infantry and if upgraded it will be able
to dispense other types too)

b. Healing crate - Heals any troops nearby

c. Repairing crate - Repairs Mechanized vehicles nearby (can be upgraded to
support Aerospace vehicles)

10. Seeing as the turrets are locked the second the vehicle is lifted the Skycrane will be undefended except for composite armor upgrade the pilot has applied so it would be advisable to have Faction specific fighters escort it or something

11. While the Skycrane can only lift one vehicle at a time it can lift two crates

12. The pilot can't drop a vehicle out of midair unless the driver of the vehicles confirms the order but if the vehicle is a un-damaging distance from the ground the pilot can just drop the vehicle

13. Crates will take fall damage like any vehicle so it wouldn't be advisable to drop them from too high but just like the safe ejection for vehicles, crates can be dropped without damages if the upgrade is present except the craft doesn't have to blow up in order for them to be dropped safely

I just put down all my thoughts of what i would like of this thing to do

Last edited by USdude; 2013-10-28 at 11:19 PM.
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