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Old 2014-04-25, 01:57 AM   [Ignore Me] #1
Dougnifico
First Lieutenant
 
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Implants on PTS


So there's no thread about the implants on PTS. What does everyone think?
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Old 2014-04-25, 02:29 AM   [Ignore Me] #2
Azzzz
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Re: Implants on PTS


Boo....
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Old 2014-04-25, 04:47 AM   [Ignore Me] #3
KesTro
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Re: Implants on PTS


They need to open them up to cert options or have them some how obtainable through in game means. That's a lot of power for an only Stationcash option. Don't get me wrong I throw money at this game like wildfire but it's not good for them to cross that already perceived line of pay-to-win.
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Old 2014-04-25, 07:37 AM   [Ignore Me] #4
Eggy
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Re: Implants on PTS


Originally Posted by KesTro View Post
They need to open them up to cert options or have them some how obtainable through in game means. That's a lot of power for an only Stationcash option. Don't get me wrong I throw money at this game like wildfire but it's not good for them to cross that already perceived line of pay-to-win.
https://forums.station.sony.com/ps2/...plants.184178/

They are not pure SC items. Only cosmetics that offer zero power are SC only.

Its definitely a cert sink, especially with the randomness of the packs.

Last edited by Eggy; 2014-04-25 at 07:42 AM.
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Old 2014-04-25, 10:52 AM   [Ignore Me] #5
CraazyCanuck
First Sergeant
 
Re: Implants on PTS


COPIED.

Implants

Implants are now available on PTS for testing!

We would love to see your feedback and are monitoring bug reports via both the in-game reporting tool and other communication channels.

We have revamped the system a few times based on player feedback. Here is a quick recap of the resulting changes:

•Implants are no longer timed, consumable items
◦Implants are permanent items
◦Implants are now powered by an implant power core (details below)
•All players start out with a default implant
Players can earn implant rewards through gameplay in addition to buying them with Certification Points or Station Cash like a standard item
•Implants can now be equipped in custom loadouts instead of only equipping them on the character
Here is a summary of the system:

Implants are occasionally earned from experience rewards (this doesn't currently work on PTS due to some item delivery complications)
•Implants are equipped in custom loadouts
•Implants use implant power core energy only when they are actively equipped
•Energy is acquired by chargers
Chargers are occasionally earned from experience rewards (this doesn't currently work on PTS due to some item delivery complications)
•Unwanted implants can be constructed into new implants or chargers in the new construction interface
Implants can also be acquired in the Depot for either CP or SC via random implant packs
•Stronger versions of some implants have a chance to drop or can be crafted
Some implant features are still in progress:

•Improving the drop messaging
•Improving the random implant pack messaging
•HUD indicator polish
•Item creation polish
◦Greying out components as they're eliminated from possible construction plans instead of removing components from the list
◦Sorting implants by alphabetical order
◦Adding a shortcut to speed up the construction process animation
◦Adding a more robust user guide and help menu
•Some effects are not quite complete – when they are not complete, they have Dev Notes in their descriptions that state the final intent of the implant effect
•MAX implant rules
Here is a list of known issues:

•Getting a drop generates a claim message but does not actually deliver the item on PTS
•Random implant pack items are not displayed in the purchase success screen
•The default implant is not always automatically equipped on existing characters
•There is no “No Energy” state on the HUD indicator
•A drop earned on one character can be claimed on another character
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Last edited by CraazyCanuck; 2014-04-25 at 10:55 AM.
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Old 2014-04-25, 03:18 PM   [Ignore Me] #6
ChipMHazard
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Re: Implants on PTS


Only implant I have an issue with atm. is the regen one. Too powerful at present.
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Old 2014-04-25, 05:10 PM   [Ignore Me] #7
KesTro
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Re: Implants on PTS


Didn't get a chance to read the PTS notes before I posted. So long as these are cert options I have no issue with 'em.
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Old 2014-04-25, 08:56 PM   [Ignore Me] #8
Dougnifico
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Re: Implants on PTS


I don't like the awareness one, where your killer gets spotted. Its a major nerf to light assault and infiltrator. EOD hud is ok. Regeneration is fine as long as there is a delay. I do predict that battle hardened and sensor shield are going to be the most used.

I just don't know how I feel about the energy system. You can now buy power directly and it will increase the gap between rich and good players vs. everyone else.

I just saw Zoran's video on implants and I think its worth a watch. He makes a lot of good points.

https://www.youtube.com/watch?v=DcBRmvKHMyQ

Last edited by Dougnifico; 2014-04-25 at 09:19 PM.
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Old 2014-04-25, 11:04 PM   [Ignore Me] #9
Crator
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Re: Implants on PTS


The perma implant with the energy charger sounds alright to me. As long as you can obtain them with cert points. The crafting thing is dumb imo. Bunch of people standing around in warp-gates skewing population numbers...
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Old 2014-04-26, 04:41 AM   [Ignore Me] #10
bpostal
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Re: Implants on PTS


What? No surge?
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Old 2014-04-26, 05:01 AM   [Ignore Me] #11
ChipMHazard
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Re: Implants on PTS


Originally Posted by bpostal View Post
What? No surge?
Heh, aye all we need now are Jackhammer heavies using surge
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Last edited by ChipMHazard; 2014-04-26 at 06:35 AM.
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Old 2014-04-26, 05:19 AM   [Ignore Me] #12
ringring
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Re: Implants on PTS


Err, what is a 'drop' can anyone explain?

ta
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Old 2014-04-26, 08:26 AM   [Ignore Me] #13
Rolfski
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Re: Implants on PTS


This is one of those features that is really hard to test on PTS, especially when some of the key features haven't been implemented yet.
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Old 2014-04-26, 08:28 AM   [Ignore Me] #14
ChipMHazard
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Re: Implants on PTS


Aye, won't really be able to properly test the drop chance part of the system.
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Old 2014-04-26, 12:47 PM   [Ignore Me] #15
HereticusXZ
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Re: Implants on PTS


Originally Posted by KesTro View Post
They need to open them up to cert options or have them some how obtainable through in game means. That's a lot of power for an only Stationcash option. Don't get me wrong I throw money at this game like wildfire but it's not good for them to cross that already perceived line of pay-to-win.

This
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