Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Don't quote me on this quote.
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
|
Thread Tools | Search this Thread | Display Modes |
2012-06-27, 11:24 PM | [Ignore Me] #1 | ||
Sergeant Major
|
I spent around 10 hours going through the whole of Auraxis a while back now and thought id post it here now that the PSU is becoming #1 fan site.
Things you may have not seen or looked at from the right angle before. Desolation's massive hill Ishunder's perfect pyramid Esamir Island - Perfect to have 2 teams either side - King of the Hill Ascention's coastline never fought on before The Old Oshur Eagle Greeted into Nexus by sharp stones The only base with a hill under its walkway entrance AMS's can be deployed here but have initiative Tunnels blocked with rubble, what might be behind them? Damage crystals, fall down and you will not survive Completely floating mass The tallest part of Auraxis, Cyssor Esamir's coastline is deep enough to reach hell
__________________
BR34 CR5 - Werner since 2005. 4000+ Hours of PS1 |
||
|
2012-06-27, 11:25 PM | [Ignore Me] #2 | ||
Sergeant Major
|
Solsar's gateway
Spikes hovering on Geowarp One of the best hiding places in Auraxis One way windows are only seen in caves Rapid zipwires lead to surprise attacks Is this used to keep track of Auraxis's & Earth's time? (Type /time ingame)
__________________
BR34 CR5 - Werner since 2005. 4000+ Hours of PS1 Last edited by OpolE; 2012-06-27 at 11:27 PM. |
||
|
2013-02-25, 03:07 PM | [Ignore Me] #8 | ||
Private
|
OMG old memories. Although I did not pay enough attention to the beautiful landscapes of most of the continents. I personally love Esamir's landscape the most.
I did not recognize most of your findings-- i must have focused too much on battling. |
||
|
2013-02-26, 02:50 AM | [Ignore Me] #9 | ||
Captain
|
I remember when I first ran into a monolith. The first one I saw was the on on Amerish but I didn't know about them and had only flown over that one. Then I got caught up in a big footzerg on the south side of Forseral and ran into that one. At that point I got kinda wrapped up and without going to a PS-Wiki or asking anyone I took off on a quest to find them all and get the whole back story.
Through that search (which I did in two play session, seemed like days that I didn't actually shoot at anyone) I saw and gained a lot of appreciation for the massive size of the world and just how awesome the landscapes really are. Great pics OP. |
||
|
2013-02-26, 06:33 PM | [Ignore Me] #10 | ||
I don't care if she's old and wrinkly, she's still got her moments of beauty
__________________
Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
|
|||
|
2013-02-27, 10:34 AM | [Ignore Me] #12 | ||
Sergeant Major
|
Sweet, I bet there's a few more things that we haven't seen. Esamir is mysterious because there are so many little islands away from the main bases that no one ever goes near!
__________________
BR34 CR5 - Werner since 2005. 4000+ Hours of PS1 |
||
|
2013-03-01, 12:16 PM | [Ignore Me] #13 | ||
Sergeant
|
That's the only reason I like to run with the zerg from time to time. Didn't do it for years until the pops came back last summer. When the zerg rolls from base to base, you actually get to fight in many of those forgotten places. Flying skeets everywhere you tend to skip 'em.
|
||
|
2013-03-02, 10:39 AM | [Ignore Me] #14 | |||
Sergeant Major
|
Arclegger needs to tell the PS2 devs to add these things in, will give alot more exploration for people who dont wanna just zerg and kill. Look at all the commotion the warpgate icon things bring up from time to time so imagine a stone hedge or other land marks.
When TR had the north warpgate I always enjoyed just exploring the ocean bed.. Whats with all those animal bones? Why did all the animals die out but the plant life still thrives? Why arent there more bones. They could have small fragments of a crashed vanu ship or ancient vanu hieroglyphs hidden away!!! That would be really awesome little things to add wonder and mystery to the game! We have these massive warpgates with powerful nanite technology but for the most part thats where the games lore ends. As it stand Indar is getting VERY dull. Small things like this hidden would give nice refreshment for those adventure seekers! EDIT: After looking at Amerish alot lately on the PTR.. It has ALOT of really cool hidden locations like mining bases and secret caves and such
__________________
Last edited by Koadster; 2013-04-11 at 11:02 AM. |
|||
|
|
Bookmarks |
|
|