Forums | Chat | News | Contact Us | Register |
PSU Social
![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
PSU: Transfering to World...
Forums | Chat | News | Contact Us | Register |
PSU Social
![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
![]() |
|
Thread Tools | Search this Thread | Display Modes |
|
![]() |
[Ignore Me] #1 | ||
First Sergeant
|
Seriously, new news... To quote the tweet "...hacking is possible now" "hacking is a design call, i'm saying the changes we are making is making that possible if @mhigby wants it. its all for the good" So for those of you just tuning in, Vehicle hacking, the ability to make vehicles hackable by infiltrators so that they can be stolen, is now POSSIBLE in planetside 2. A few months back this became a major point of the infiltrator update, and at the time we were told it wasn't possible. Because of the work done for OMFG... it now is, according to T-ray. Seriously, if you do bloody anything right now, set aside all forumside differences, and it is time to flood Higby with All the requests for this feature. Updated: Last edited by Hamma; 2013-11-13 at 12:58 PM. |
||
![]() |
![]() |
![]() |
[Ignore Me] #6 | ||
Hmm. Wouldn't that also mean that 3 man crewed MBTs are possible now.
__________________
![]() Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
|
|||
![]() |
![]() |
![]() |
[Ignore Me] #8 | ||
If I remember correcly the reason why we couldn't have hackable vehicles was because of the vehicle weapons (Or rather issues with certification options), one of the reasons why they wouldn't be able to change the current MBTs into having a crew requirement.
I'll have to go back to the old threads and read up on it more.
__________________
![]() Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
Last edited by ChipMHazard; 2013-11-12 at 09:34 PM. |
|||
![]() |
![]() |
![]() |
[Ignore Me] #9 | |||
Lieutenant General
|
How does that even relate to the 3 personnel you mentioned? I thought it was simply a design choice of whether or not they wanted to allow you to wield enemy weaponry. |
|||
![]() |
![]() |
![]() |
[Ignore Me] #10 | |||
From what I remember the reason why players couldn't hack vehicles was because of the enemy vehicle weapons causing some issues. I also seem to remember that being a possible issue with switching around who guns what on current MBTs. It was some time ago and I don't really remember the possible technical issues so I might just be writing utter nonsense. If that's the case just ignore this as being the ravings of the uncle who just stopped taking his medication. I would however like to know what exactly changed to now allow for them to have hackable vehicles.
__________________
![]() Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
Last edited by ChipMHazard; 2013-11-12 at 11:19 PM. |
||||
![]() |
![]() |
![]() |
|
Bookmarks |
|
|