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2012-08-11, 12:50 PM | [Ignore Me] #1 | |||
PSU Admin
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I'm doing targeted feedback threads on all items from Smed's Blog. This one is for seamless continents.
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PlanetSide Universe - Administrator / Site Owner - Contact @ PSU Hamma Time - Evil Ranting Admin - DragonWolves - Commanding Officer Last edited by Hamma; 2012-08-11 at 12:57 PM. |
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2012-08-11, 12:58 PM | [Ignore Me] #6 | ||
Colonel
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Maybe this isn't possible in 2012 but in 2016? Quite possible. And that said, seamless planets, or in the case of other intellectual properties(ie, other companies that make MMOFPS), megacontinents, or at least huge areas like what ArmA 2 is located on(that's ONLY an example for the size, not for ArmA 2 gameplay) IS the direction that MMOFPS is headed. No question.
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2012-08-11, 12:59 PM | [Ignore Me] #7 | |||
First Sergeant
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2012-08-11, 01:02 PM | [Ignore Me] #9 | ||
Master Sergeant
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Amazing if it can work. They would need some really smart technology to do that. I think it be more of tech and server issue than a player's computer issue right?
I would love to be a Captain of a huge ass ship though. |
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2012-08-11, 01:10 PM | [Ignore Me] #12 | ||
First Lieutenant
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Don't think it would be a big problem personally. Problems I see are people bypassing the ocean entirely and using Warp Gates.
Unless bringing naval power to the battle has a serious impact on it, people aren't going to waste time trying to drive a 40kph vehicle across the ocean. It would be awesome if such vehicles could serve as artillery (battleships), and repair/rearm stations for aircraft (carriers). Would be the ultimate raid formation, but I think it would be easier to just go via warp gate honestly. Depending on what the capabilities are, you could make a very effective off shore base to attack from, complete with spawning and vehicle creation. Last edited by Blackwolf; 2012-08-11 at 01:13 PM. |
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2012-08-11, 01:14 PM | [Ignore Me] #14 | |||
Colonel
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AND, if they make it so you can only cap adjacent hexes, or beach hexes if you have no adjacent hexes, it would force beach landings. |
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