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2004-09-01, 03:13 PM | [Ignore Me] #1 | ||
Corporal
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Cool fiction to go along with the new improvments for the next pre-BFR patch.
http://psforums.station.sony.com/ps/...essage.id=1494 What does everyone think about this new permenant spawnroom pain field? Edit: Kill all the spawncampers = Good idea Make it harder to drain bases = Bad idea (?) Last edited by Nalar; 2004-09-01 at 03:16 PM. |
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2004-09-01, 06:22 PM | [Ignore Me] #9 | ||
Private
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This will have nerfed cloakers a little. Not being able to sneak into a spawn room - boomer the spawn tubes to disable the tower (or base) will cause a little trouble when you are stuck with a pesky tower (bases are more negotiable). Hopefully it will a) not make cloakers any more visible when getting hit by the pain field and b) allow cloakers to still perform the tasks without being killed.
This is just one situation I can see as it is not directly linked to spawn camping but is a viable tactic in the game that should (im my opinion anyway) be fully exploited during a battle. However I do agree that it is a very good idea, having to respawn everytime you spawn at a location is not funny and increases your wait time for the next spawn (how many times have you wanted to punch your screen because you got killed by a spawn camping enemy?). Nice pre-addition to the BFR to help out in those redoubt centers down in the caverns. |
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2004-09-01, 06:59 PM | [Ignore Me] #10 | ||
Corporal
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Well.. hmm... damn nerfs...
All i can say is that the devs must hate stealthers, and what they try to do. U are just making this much harder. Personally, facing a pain mod while taking a gen is a b**tch. Everything else u have done i can tolerate, (we shall c about the vs, and tr pistols, depending on the dmg increase), but this is just waaaay too much. Those fields better be real weak.
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666th SH4D0W 0wnZ J00! Last edited by Atlas24; 2004-09-01 at 07:03 PM. |
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2004-09-01, 08:16 PM | [Ignore Me] #14 | ||
Major General
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I'm all for the reload functionality changes, that's awesome. I could really care less about the SA changes, and I am defenitely happy that I can now broadcast to the caverns . Also good to see that chat boxes will stick around for now on.
However, I'm rather concerned about the pain field. I understand the need to control spawn camping, so I'm going to suggest that anyone spawning is invulerable until the tube they are in is destroyed or they leave it. I understand that's a little abstract, so beyond that, make it so that infiltrators are unaffected by the field.
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